Difference between revisions of "Main Page"
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<div align="left">In CLOK, players can choose one of several unique races for their character and learn a multitude of different skills. Characters can go on dangerous, exciting adventures or stay in the towns and on the main roads in safety - combat is not necessary to advance (unless one wishes to advance combat skills), thanks to a learn-by-practice skill system. One has a chance to be an involved, active member in the community in many ways, from warriors who protect others, to herbalists who can create healing poultices, to craftsmen who can create a variety of goods both for utility and vanity, to farmers who can raise vital crops and cooks who can make meals out of them.</div> | <div align="left">In CLOK, players can choose one of several unique races for their character and learn a multitude of different skills. Characters can go on dangerous, exciting adventures or stay in the towns and on the main roads in safety - combat is not necessary to advance (unless one wishes to advance combat skills), thanks to a learn-by-practice skill system. One has a chance to be an involved, active member in the community in many ways, from warriors who protect others, to herbalists who can create healing poultices, to craftsmen who can create a variety of goods both for utility and vanity, to farmers who can raise vital crops and cooks who can make meals out of them.</div> | ||
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− | <div align="left">CLOK runs on a 100% custom MUD engine using Python and the Twisted networking framework. Its doors were originally opened to the public on July 23rd, 2009, and it has been growing and evolving ever since | + | <div align="left">CLOK runs on a 100% custom MUD engine using Python and the Twisted networking framework. Its doors were originally opened to the public on July 23rd, 2009, and it has been growing and evolving ever since (with a few hiccups here and there).</div> |
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<div align="left">''(Note: CLOK is a dynamic thing, in that both its world and its mechanics are constantly changing. The world can change based on what happens in it and how the player characters act (or don't act). The staff are constantly developing, altering, and tweaking mechanics. If you take a break from CLOK for a few months, it might be a pretty different place when you get back. We appreciate feedback and suggestions - feel free to sign up and post on the [https://clok.contrarium.net/bbs BBS])''</div> | <div align="left">''(Note: CLOK is a dynamic thing, in that both its world and its mechanics are constantly changing. The world can change based on what happens in it and how the player characters act (or don't act). The staff are constantly developing, altering, and tweaking mechanics. If you take a break from CLOK for a few months, it might be a pretty different place when you get back. We appreciate feedback and suggestions - feel free to sign up and post on the [https://clok.contrarium.net/bbs BBS])''</div> |
Revision as of 12:59, 9 May 2024
CLOK WAS SHUT DOWN OCT 8 2021.
This wiki is still being hosted in order to preserve the game's history.
(Plus ... who knows what the future holds?)
CLOK is an original text-based MUD with a fantasy/wild west/gaslamp style. Multiple users can connect to CLOK at the same time and interact with each other with various text commands. For more information on the world of CLOK, see the world page. To find out how to start playing CLOK and for some beginner's tips and a list of commands, see the Tips for Beginners and Connection Info pages. Events and roleplaying are ongoing, so feel free to jump right in and Play!
In CLOK, players can choose one of several unique races for their character and learn a multitude of different skills. Characters can go on dangerous, exciting adventures or stay in the towns and on the main roads in safety - combat is not necessary to advance (unless one wishes to advance combat skills), thanks to a learn-by-practice skill system. One has a chance to be an involved, active member in the community in many ways, from warriors who protect others, to herbalists who can create healing poultices, to craftsmen who can create a variety of goods both for utility and vanity, to farmers who can raise vital crops and cooks who can make meals out of them.
CLOK runs on a 100% custom MUD engine using Python and the Twisted networking framework. Its doors were originally opened to the public on July 23rd, 2009, and it has been growing and evolving ever since (with a few hiccups here and there).
(Note: CLOK is a dynamic thing, in that both its world and its mechanics are constantly changing. The world can change based on what happens in it and how the player characters act (or don't act). The staff are constantly developing, altering, and tweaking mechanics. If you take a break from CLOK for a few months, it might be a pretty different place when you get back. We appreciate feedback and suggestions - feel free to sign up and post on the BBS)
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Game Basics | World & Lore | Guilds | Professions & Skills | External Links & Miscellany |
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