Guild Recruitment

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Revision as of 08:51, 31 October 2017 by Marauder (talk | contribs) (Claw of Shar are open, just... not good to ask about in public. At all. Seriously.)
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The following is a list of guilds, whether they are open to the public to join, invite-only or permanently closed.

Open Guilds

All you have to do is find a recruiter NPC and maybe perform a basic task or two, or pay a fee.

Artisans

Elite Coalition craftsmen who sometimes value money just as much as they value good materials.

Claw of Shar

Grim and very dark assassins.

Dwaedn Wyr

Druidic warriors who seek to improve themselves through challenge and honoring animal spirits.

Elemancers

Scholarly practitioners of the four primary elements. Highly trained ones are rumored to be able to throw lightning.

Mercenaries

Guards, warriors and in general people for hire who work for the Western Coalition and often alongside the Artisans.

Mummers

Bards, scholars, storytellers, lore mongers, psychics. They're a very, very diverse bunch and loosely collected.

Udemi

Part of the Tse Gaiyan, they are the ranger branch that is generally tasked with protecting the wilderness from the Resen.

Utasa

The agent branch of the Tse Gaiyan, they work in the cities, gathering information and keeping the Resen away as best they can.

Harbingers of Aranas

Terrifying "knights" who worship a patron of revenge.

Invite-Only Guilds

You must be invited by either a player or an NPC through roleplay sessions.

Guild of Thieves

Rogues, rebels, bandits, lawbreakers, muggers and so forth.

Rook Parlour

They are said to be a private club researching Nether.

Knights Templar

Nethrim-fighting warriors from the Church of Serafina.

Lorekeepers of Atros and Madrim

Druids of the more common variety, little is known about them.

Monastic Order

Healers, part of the Church of Light just as the Templars are, strictly nonviolent unless self defense is required.

Closed Guilds

You will never join for possibly many reasons depending on the guild. Please do not waste your time.

Dunwyr

Crazy natives that desire the destruction of civilized settlements.