Difference between revisions of "Mercenaries"

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===Promotion Points===
 
===Promotion Points===
* [[Tasks]]
+
*[[Tasks]]
 +
*Combat
  
 
===Overall Pros===
 
===Overall Pros===
* Guild points gained via combat
+
*Share headquarters with [[Artisans]]
* Share headquarters with [[Artisans]]
+
*Increased riln from tasks in comparison to other Guilds, scaling with tasks completed
 +
*No code of conduct, beyond ensuring you stay on the good side of the [[Western Coalition]]
  
 
===Overall Cons===
 
===Overall Cons===
* No magic skills
+
*No magic skills
  
 
=Abilities=
 
=Abilities=
* [[Adrenaline Rush]]
+
*[[Adrenaline Rush]]
* [[Coup De Mort]]
+
*[[Coup de Mort]]
  
 
=Guild Services=
 
=Guild Services=
* Increased riln from tasks in comparison to other Guilds
+
*A footlocker in [[Haiban]]'s barracks.
 +
*Guild-specific branded items, a mess hall and a supply shop that run off of recognition points.
 +
 
 
[[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]]
 
[[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]]

Latest revision as of 13:27, 6 December 2017

The Mercenaries of the Western Coalition are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the Artisans as a part of their coalition for mutual gain.

Playstyle

Overall

Mercenaries are masters of warfare and specialize in nonmagical combat and tactics.

Combat

Mercenary combat typically involves direct physical attacks.

Promotion Points

Overall Pros

  • Share headquarters with Artisans
  • Increased riln from tasks in comparison to other Guilds, scaling with tasks completed
  • No code of conduct, beyond ensuring you stay on the good side of the Western Coalition

Overall Cons

  • No magic skills

Abilities

Guild Services

  • A footlocker in Haiban's barracks.
  • Guild-specific branded items, a mess hall and a supply shop that run off of recognition points.