Development Log

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  • Players will now be notified if their character data is not compatible with the database (failure to save), and prompted to use the REPORT command for GM assistance. -- Jirato 21:20, 1 October 2021 (UTC)
  • Fixed a logic error with the 'mount wonder home' function that was ignoring 'no auto-stable' tags if the stable in question didn't have a faction setting. This should prevent any more mounts stuck in the festival tents. -- Jirato 21:30, 28 July 2021 (UTC)
  • Monks now have access to advanced scriptures for studying thaumaturgy beyond 1000 skill and Templars can now purchase a treatise on arms and armor to study melee combat. -- Noctere 23:16, 22 July 2021 (PDT)
  • Monk and Templar player characters can no longer teach each other guild abilities, however on the plus side, the skill requirements have been reduced back down to how they were before. -- Noctere 22:43, 22 July 2021 (PDT)
  • A severe exploit has recently been discovered which allowed sales cart owners to directly modify the price of an item, which could then be sold to the market, pawnshop or for guild tasks for limitless riln. The issue has been resolved and an impending investigation is underway. -- Noctere 16:06, 16 July 2021 (PDT)
  • The maximum amount of debt that can be accrued from the shadowy figure has been increased. Additionally, there is now a recorded log entry for GMs to review whenever someone accrues or repays that sort of debt, so that we can better identify any possible issues with it being improperly calculated. -- Jirato 11:27, 15 July 2021 (UTC)
  • Corrected an oversight where the SAYTO command was using an extremely old/outdated version of the SAY code. -- Jirato 19:43, 14 July 2021 (UTC)
  • Fixed an issue where characters revived with the GM REVIVE command (only used when revive bugs and accidental bug-related deaths occur) would cause the revived player to continue to behave like a corpse. Additionally, GM revival now heals all wounds and removes all negative effects. -- Jirato 23:36, 10 July 2021 (UTC)
  • Corvus now has an elemancer and mummer guildmaster to help those who have trouble reaching guildmasters elsewhere. -- Noctere 4:45, 10 July 2021 (PDT)
  • Corrected a logic error preventing SPAR from being re-used after the 2 hour cooldown. Additionally, typing SPAR while it is in cooldown will now tell you exactly how much time you have remaining. -- Jirato 12:31, 8 July 2021 (UTC)
  • The INFUSE ability used by the Rook Parlour can now be used on jewelry. Those who know what it does shouldn't tell and those who tell, shouldn't know. -- Noctere 22:51, 7 July 2021 (PDT)
  • The tannery in Shadgard has been updated to be called a proper tannery instead of a tanner (which is a person, not a location). -- Sideri 19:17, 7 July 2021 (UTC)
  • The messaging when examining a bottle of dye will now give hints about using the POUR command to apply it to leather. -- Jirato 12:37, 7 July 2021 (UTC)
  • The ability for GMs and Mentors to temporarily block someone from using chat has been re-enabled. Rather than it being silent, will now receive a message if your are affected by this command. -- Jirato 11:46, 7 July 2021 (UTC)
  • When using REPORT, the messaging returned will now be more clear about when to use report versus when to use request or send a support email, as well as provide some examples of what is and isn't report-worthy. -- Jirato 11:30, 7 July 2021 (UTC)
  • GM Pages will now display which GM they are coming from. Additionally, the window of time in which PAGEREPLY is available after receiving a page has been increased from 10 minutes to 15 minutes. -- Jirato 03:09, 7 July 2021 (UTC)
  • Due to recent reports, CHAT is once again disabled while dead. -- Jirato 02:59, 7 July 2021 (UTC)
  • It is no longer possible to send tells to GMs. Additionally, GMs may no longer send tells to players. The GM Page system and REQUEST are the only acceptable methods for discussing issues with GMs. -- Jirato 02:58, 7 July 2021 (UTC)
  • All methods of acquiring dodge skill can now also be used to gain a portion of perception skill at the same time. -- Noctere 5:32, 5 July 2021 (PDT)
  • Characters can now use the SPAR command to enable skill-gain in character versus character combat. Once enabled, the effect lasts for thirty minutes. Sparring can only be enabled once every two hours. -- Jirato 21:26, 4 July 2021 (UTC)
  • All skill gain related to character versus character combat has been removed. -- Jirato 19:00, 4 July 2021 (UTC)
  • Fixed an issue with items with the noun 'headwrap' not being assigned the correct wear slot. -- Jirato 11:39, 29 June 2021 (UTC)
  • The unguent kits for the Rook Parlour have been reduced in cost and weight. -- Noctere 17:31, 28 June 2021 (PDT)
  • The fieldrepair command can no longer be exploited to repair bloodglass. -- Noctere 7:04, 28 June 2021 (PDT)
  • POLICY 7 has been updated to incorporate the terminology and language used in POLICY 9. -- Jirato 16:23, 24 June 2021 (UTC)
  • The STRIP command will now give a clear warning when used in a room where items are subject to deletion (being "janitored"). -- Jirato 18:28, 23 June 2021 (UTC)
  • To prevent any possible confusion, it is now impossible to use the STRIP command in the Haiban Spa or Shadgard Bathhouse changing rooms. -- Jirato 18:21, 23 June 2021 (UTC)
  • Corrected an issue where command "prevents" weren't being checked when the command queue was processed or during automatic profession actions. This should prevent people from continuing to move in the wilderness while unconscious with the TRAVEL command, as well as prevent a number of other unforeseen bypasses. -- Jirato 17:31, 14 June 2021 (UTC)
  • To prevent further crashes to the Discord bot, the maximum line length for REQUESTs is now 500 characters. -- Jirato 15:22, 13 June 2021 (UTC)
  • Whoops - fixed an issue with TRAVEL and the PAUSE subcommand causing it to pause in every room after the last bugfix to it. -- Jirato 22:01, 8 June 2021 (UTC)
  • The Brawler Arlen will now properly hand out guild tasks while in his office. -- Jirato 19:13, 8 June 2021 (UTC)
  • Several roads and bridges in the northwest part of the map that were not properly tagged and causing premature 'You've reached the end of the road.' messages have been fixed. -- Jirato 19:09, 8 June 2021 (UTC)
  • Fixed an issue where typing CONTINUE after pausing at a point of interest with the new travel system would attempt to go in the wrong direction of the road direction changed. -- Jirato 19:04, 8 June 2021 (UTC)
  • Fixed an issue with examining ranged weapons that was introduced when the issue of examining tin cans was fixed yesterday... who knew they were related? -- Jirato 11:20, 8 June 2021 (UTC)
  • Items listed for sale in shops which require customization will now accurately reflect their base price (such as most of the books in the Shadgard Bookstore). -- Jirato 22:52, 7 June 2021 (UTC)
  • Examining crushed tin cans and sling stones will no longer result in an error message. -- Jirato 22:23, 7 June 2021 (UTC)
  • It is no longer possible to pawn spent ESP artifacts. -- Jirato 22:12, 7 June 2021 (UTC)
  • Auto-Battle, Auto-Barrage, and Trance are now mutually exclusive. -- Jirato 22:05, 7 June 2021 (UTC)
  • You can now toggle a variety of the prompt elements from being disabled, verbose, or abbreviated with the PROMPT command. -- Jirato 00:27, 7 June 2021 (UTC)
  • Fixed issue with extra parenthesis when suffering multiple 'social' effects (bloody, gorey, dirty, smelly, etc) with the new prompt. -- Jirato 23:13, 6 June 2021 (UTC)
  • You can now use the REPLACE command to replace a used ESP pendant with a fresh one. This command will also transfer all crystals and items attached on the old item over to the new. Simply keep wearing the old ESP item, hold the new one in your hand and type REPLACE PENDANT -- Noctere 16:48, 5 June 2021 (PDT)
  • The prompt has received a major overhaul. Details can be found on the BBS in the Game Text Changes topic. http://clok.contrarium.net/bbs/viewtopic.php?f=35&t=7449 There are plans for future changes to allow players to fine-tine the prompt to their tastes. -- Jirato 16:53, 4 June 2021 (UTC)
  • Fixed some typos with receiving telepathic messages when using the Mummer Telepathy ability or certain super secret GM things. -- Jirato 20:56, 3 June 2021 (UTC)
  • The TRAVEL command has been updated with points of interest. You may now optionally specify SLOW, PAUSE, or QUIET when you type TRAVEL (direction) to slow down when coming across a point of interest, pausing travel completely, or squelching point of interest text. Example: TRAVEL NORTH SLOW -- Jirato 18:32, 3 June 2021 (UTC)
  • Due to the large number of players we can have at peak hours, and also to help remove some riln from the economy, ESP pendants will now gradually wear out over time. The rate in which they wear out is accelerated with usage of the gray channel. -- Jirato 12:12, 3 June 2021 (UTC)
  • A new command, TRAVEL, can be used to automatically follow a wilderness road until you reach the end or a fork in the road, it can be interrupted prematurely with STOP. -- Jirato 17:35, 2 June 2021 (UTC)
  • The Never Page on the wiki has been updated. -- Jirato 15:18, 30 May 2021 (UTC)
  • The IGNORE command has been updated for use with nicknames and guest names. Please note that if you ignore a guest name, it may be re-assigned to a different person later. The command is now re-enabled. -- Jirato 19:15, 24 May 2021 (UTC)
  • The IGNORE command is temporarily unavailable pending upcoming changes. -- Jirato 18:49, 24 May 2021 (UTC)
  • The maximum number of items that can be in a room's "contents" (on the floor) has been lowered from 2000 to 1000. -- Jirato 12:13, 24 May 2021 (UTC)
  • The main AI loop will now pause during room backups. -- Jirato 11:16, 24 May 2021 (UTC)
  • You can no longer charge or trample with a mount that is prone or sitting. -- Noctere 23:49, 23 May 2021 (PDT)
  • Templars and Monks may now use the teach command to teach others in their guild abilities that they know. However, in order to do so the teacher must be very skilled with thaumaturgy. Syntax: TEACH <NAME> ability -- Noctere 8:33, 20 May 2021 (PDT)
  • It is no longer possible for Event Staff to spawn more than 5 critters per minute, and GMs to spawn more than 10 critters per minute. -- Jirato 20:15, 16 May 2021 (UTC)
  • Corrected a bug with the abilities file that made Weapon Specialization: Firearms not require the Ranged Combat Focus ability as a pre-requisite. -- Jirato 14:18, 16 May 2021 (UTC)
  • Temporary event caverns (spiders, rare resources etc) in player mines will no longer automatically collapse and delete themselves once spawned. A potential bug has been identified with them that was mis-ordering mine room numbers. This is a temporary solution until a better one is found. -- Noctere 4:35, 16 May 2021 (PDT)
  • The construction in the Haiban Forging Cubbies has concluded. Workers may resume their efforts there as long as they pay the appropriate workyard fee. Also, the temporary workyard tent has been taken down. Sorry for the wait! -- Noctere 18:02, 15 May 2021 (PDT)
  • It is no longer possible to send a REPORT over 2000 characters long. -- Jirato 20:54, 15 May 2021 (UTC)
  • Players will now accrue a "bathing" morale bonus when visiting the inner portions of the Shadgard bathhouse. This stacks with other morale bonuses such as gathering spot bonuses. -- Jirato 14:26, 10 May 2021 (UTC)
  • It is now possible to forage for flint in rooms with shallow water. -- Jirato 12:56, 10 May 2021 (UTC)
  • The PARTNER command used for sales cart partners has also been updated with the changes from the last several devlog entries. -- Jirato
  • Checking sales carts from characters that exist in the legacy character file system but not the character database (not yet imported to an account) will no longer result in red error text. -- Jirato 11:36, 10 May 2021 (UTC)
  • It is no longer possible to use sales carts in rooms tagged with (gathering spot). -- Jirato 11:26, 10 May 2021 (UTC)
  • Fixed an issue preventing sales carts from reading character data to determine if guild dues were paid. -- Jirato 11:26, 10 May 2021 (UTC)
  • Added performance optimization to burning items/room lighting. -- Jirato 14:43, 7 May 2021 (UTC)
  • A forging bug has been corrected that was preventing the creation of masterful or legendary brigandine armors. These armors can now be forged in conjunction with a superior or better quality leather armor. Leather armors higher than superior do not improve the odds of creating a masterful or legendary. -- Noctere 19:39, 6 May 2021 (PDT)
  • Corrected issue where images were not properly displaying on the wiki following the version update. -- Jirato 21:14, 4 May 2021 (UTC)
  • ClokGear can now properly parse out the new ESP channel. To update, simply log on with Mudlet. -- Noctere 18:44, 3 May 2021 (PDT)
  • CLOK now has an actual homepage (not just a wiki). As related to the recent devlogs, the main CLOK site is and always will be http://clok.contrarium.net. The wiki and bbs are now in subdirectories off of the main site, and there is also a browse-able file repository containing the official ClokGear Mudlet plugin and community created soundpacks in the files subdirectory. -- Jirato 23:52, 3 May 2021 (UTC)
  • Updated the file location for the ClokGear Mudlet plugin auto-install with the recent website redesign. -- Jirato 18:35, 3 May 2021 (UTC)
  • The BBS has been permanently relocated to http://clok.contrarium.net/bbs to make it more clear that it's the CLOK BBS and not the Contrarium BBS and free up the old subdomain for Rias' use if ever desired. -- Jirato 16:54, 3 May 2021 (UTC)
  • This entry is a test for the ability to pull devlog entries from the new wiki location (clok.contrarium.net/wiki). -- Jirato 13:34, 3 May 2021 (UTC)
  • Corrected an oversight where players could log in under the new login menu system even when the server was in maintenance mode. -- Jirato 12:53, 3 May 2021 (UTC)
  • Plate vambraces can now be crafted with the forge plate vambraces command. In the past they would turn into plate bracers. -- Noctere 22:19, 2 May 2021 (PDT)
  • Crafted javelins have had their weights increased to coincide with others available elsewhere. -- Noctere 21:46, 2 May 2021 (PDT)
  • Crafted handaxes have had their weights slightly lowered to coincide with others available elsewhere. -- Noctere 21:22, 2 May 2021 (PDT)
  • The version of phpBB used by the server has been updated. -- Jirato 03:24, 3 May 2021 (UTC)
  • The version of MediaWiki used by the server has been updated. We are aware of the lack of background image, but fixing it is not currently a priority. -- Jirato 01:36, 3 May 2021 (UTC)
  • The ENEMIES command has been updated to utilize the new character database. -- Jirato 10:51, 2 May 2021 (EDT)
  • The FRIENDS command has been rewritten to utilize the new character database and is available for use. -- Jirato 10:31, 2 May 2021 (EDT)
  • Corrected an oversight in the FREIENDS command that could make it possible to discover a person's online status in certain situations. -- Jirato 10:29, 2 May 2021 (EDT)
  • The FRIENDS command is temporarily unavailable for a re-write. -- Jirato 10:09, 2 May 2021 (EDT)
  • HELP SOUNDPACK and HELP SOUNDPACKS have been updated to reflect the current links for both Artus' MUSH-Z soundpack and Clayton's VIPMud soundpack. Please note these are community created and not officially endorsed or supported by CLOK. Use at your own discretion. -- Jirato 09:36, 2 May 2021 (EDT)
  • The ESPCOLOR command has been completely rewritten and is now available for use. The new version removes all references to the term "ESP", and properly reads color availability from the character database, showing colors that were previously thought unavailable. -- Jirato 09:10, 2 May 2021 (EDT)
  • It is no longer possible to set telepathic network identification colors while dead, in roundtime, stunned, in battle fury, unconscious, mesmerized, or under attack. -- Jirato 08:55, 2 May 2021 (EDT)
  • The ESPCOLOR command is temporary unavailable for a complete re-write. -- Jirato 08:16, 2 May 2021 (EDT)
  • Due to some recent illegal activities, the Elemancers guild is now having an extreme shortage of wands and staves to provide to its members. Elemancer supply shops will now only sell 1 wand/stave of each type to each member. Any guild member found to have sold Elemancer staves or wands to nonguild members will be banned. The investigation is ongoing. Such a ban could possibly be appealed if proper recompense is made and all sold items are returned. The Elemancer's Guild is now also offering a reward for anyone willing to turn in a lost wand or stave. Simply mail it to "elemancersguild". -- Noctere 24:00, 22 April 2021 (PDT)
  • Several code changes have been made to cast-able staves and wands, including the fact that non-elemancers can now use the ZAP command to combine other magic types together with the item, if that magic combination exists. -- Noctere 24:00, 22 April 2021 (PDT)
  • Corrected an issue where ESP colors were not being freed up if used by characters saved in the new database format. Some characters may have noticed their colors cleared prematurely if they had not logged in this morning while the change was being made. From now on, it should be on a random interval > 20 days. -- Jirato 06:19, 31 March 2021 (EDT)
  • The 2021 ability resets have been distributed. -- Jirato 19:11, 30 March 2021 (EDT)
  • Corrected an issue where characters created after the new account system was implemented were not able to interact with their banks, view character info, or be targeted by certain GM commands after a server reboot. -- Jirato 19:03, 30 March 2021 (EDT)
  • Heater shields have been added to the Wyrvardn guild shop. -- Noctere 14:22, 7 March 2021 (PST)
  • The Wyrvardn now have a new unique ability. "Shield of Courage" With it they gain a chance for a second shield bash with heater shields and higher block rolls while intercepting attacks on others. -- Noctere 14:08, 7 March 2021 (PST)
  • Protectors Vow has been slightly reevaluated for Wyrvardn and they will now gain guild points for intercepting attacks upon others. -- Noctere 14:03, 7 March 2021 (PST)
  • The Wyrvardn may now learn the Stalwart ability at rank 1. This is slightly different from the Templar stalwart ability and focusses more on avoiding knockdown effects than resistance to supernatural fear/mind altering effects. -- Jirato 12:24, 6 March 2021 (EST)
  • The CUT command can no longer be used to magically transform arrow shafts into sinew or feathers. -- Noctere 19:59, 13 February 2021 (PST)
  • Corrected an issue where the HUNT command would crash when attempting to spawn a 'wild_turkey2', which did not exist. -- Jirato 17:48, 23 January 2021 (EST)
  • Due to egregious abuse from two now-banned players, it is no longer possible to gain pickpocketing skill when stealing from other player characters, only NPCs. -- Jirato 17:36, 23 January 2021 (EST)
  • Fixed an issue where the ESP command would either crash or fail to send messages to all eligible players if there was a GM currently possessing something. -- Jirato 14:21, 23 January 2021 (EST)
  • Updated the game's automated mail function for messages such as horse auto-stabling and inn room expiry to utilize the new account system and again send email notifications if the recipient's MailNotify option is set. -- Jirato 21:37, 6 January 2021 (EST)
  • Corrected an issue where the ESP auto-pulse on login was using a super ancient version of the ESP command. -- Jirato 21:31, 6 January 2021 (EST)
  • Fixed the HEAT command so that, even if the messaging output portion of it crashes, roundtime is still applied to the person performing the action. Additionally, added a forge which was missing from a certain temporary blacksmithing location. -- Jirato 19:36, 6 January 2021 (EST)
  • Wearable items to tune into the telepathic network will now reflect the most recent active channel they have sent/received messages with when LOOKed at. -- Jirato 18:28, 6 January 2021 (EST)
  • Removed all references of ESP in IC communication to put an end to the whole 'esper' debate once and for all.. -- Jirato 13:36, 6 January 2021 (EST)
  • In addition, use of typo correct will now be broadcast to all online GMs to be monitored for further misuse. -- Jirato 10:29, 2 January 2021 (EST)
  • After witnessing misuse of the TYPOCORRECT or TCOR command in the command log, it has been modified to now only accept two words, the incorrect/typoed word, and the corrected word. For example: TCOR teh the. Note that was not ever meant to be used as a local OOC chat feature. If you wish to speak OOCly with your friends, use TELL or CHAT. -- Jirato 10:28, 2 January 2021 (EST)
  • Corrected an issue where queued commands requiring information about the connected client, such as the recently reworked RECOVER command, would fail when processed through the command queue with roundtime. -- Jirato 10:01, 2 January 2021 (EST)
  • Attempting to log in while an existing connection is already active will now force-close the existing connection and prompt you to try again. (Select Play CLOK from the menu twice to reconnect.) -- Jirato 16:02, 31 December 2020 (EST)
  • The in-game mail/post system has been updated to work with the new account system. In addition, email addresses set per-character via the EMAIL command will be bypassed in favor of the account email address. Some automated mails such mount auto-stable notifications will still be sent to the character-specific email address until such systems have been updated to utilize account emails. -- Jirato 15:42, 31 December 2020 (EST)
  • It is no longer possible to follow people through the portals leading out of the Mentor Lounge or OOC Lounge. -- Jirato 12:21, 31 December 2020 (EST)
  • Targets affected by Word of Wonder, Word of Tranquility, Word of Horror, and Mind Fog will now gain a passive mental resistance for a short duration making it more difficult to be affected by subsequent mental attacks. This resistance is increased further if additional mental attacks successfully land. -- Jirato 08:41, 30 December 2020 (EST)
  • Word of Wonder will no longer affect elemental or golem-type creatures, to bring it more in line with the other two words. -- Jirato 08:08, 30 December 2020 (EST)
  • Mummer words will no longer affect drakolin or any drakolin-like creatures. -- Jirato 08:07, 30 December 2020 (EST)
  • Mummers will no longer be charged to stable their mounts at the Mummer Camp. -- Jirato 21:53, 29 December 2020 (EST)
  • Word of Wonder, Word of Tranquility, Word of Horror, and Mind Fog all now grant 5 channeling skill each when initially learned, for a total cap of 20 channeling for a Mummer that knows all channeling-related abilities. Adjustments to skill will be made automatically upon login. -- Jirato 11:28, 29 December 2020 (EST)
  • To bring Mummers more in line with their original intent as a non-combat guild, channeling skill gain has been removed from all abilities. Existing Mummers will have their channeling skill reset to the default levels, as there was not ever intended to be a way for mummers to raise their channeling skill. -- Jirato 11:02, 29 December 2020 (EST)
  • You can now recover forgotten account names or reset your account password from the main login screen by using the RECOVER command. Wording on the login screen and on failed uses of the CONNECT command has been updated to reflect this. Note that recovery is not available if an account's email address has not yet been validated. -- Jirato 09:24, 29 December 2020 (EST)
  • Fixed a bug that allowed Rook Minions to sometimes follow their masters into the life beyond death. -- Noctere 03:39, 27 December 2020 (PST)
  • A new makeshift tent has been placed in North Haiban which includes a forge and other blacksmithing tools. This is a temporary measure until certain 'other' issues in 'other' areas can be resolved. -- Noctere 02:34, 27 December 2020 (PST)
  • Added some regular expression checking to email addresses to ensure they are in the correct format and a message that will get sent if an invalid email address is entered on account creation. -- Jirato 14:55, 26 December 2020 (EST)
  • Corrected an issue which would allow duplicate accounts registered to the same email address if they were varying case. All existing account email addresses have been converted to lowercase. -- Jirato 14:42, 26 December 2020 (EST)
  • Corrected an error message when attempting to enter a command on the login screen that starts with a number. -- Jirato 15:36, 23 December 2020 (EST)
  • You can no longer dig out a new mine shaft in a place that has already been claimed by another. -- Noctere 20:42, 20 December 2020 (PST)
  • Corrected a crash in the line parser that would occur when attempting to print debug information if a non-logged in client entered a command that failed. -- Jirato 21:12, 20 December 2020 (EST)
  • Corrected a crash on task critter spawning that attempted to randomize their gear quality and durability, if the gear had no max durability defined. -- Jirato 21:09, 20 December 2020 (EST)
  • Corrected a crash with the itemFinder function when people tried to use LOOK or GO on portals with a # in front of them with certain accessibility options and included the # in their command. -- Jirato 21:06, 20 December 2020 (EST)
  • Corrected a crash condition in the TRANSFER command when no destination was specified. -- Jirato 21:01, 20 December 2020 (EST)
  • Corrected a crash condition in the PICK command when only one item is in the container. -- Jirato 20:50, 20 December 2020 (EST)
  • Corrected a crash condition in the HAMSTRING command when unexpected parameters were used when calculating the stun roundtime. -- Jirato 20:47, 20 December 2020 (EST)
  • Fixed the MENTORCHAT, MENTOR, and MENTORCHATHISTORY commands to use proper nicknames, this should also resolve the error people are getting when it says there are no mentors available when they type MENTOR ASSIST after a mentor has moved to the mentor lounge. -- Jirato 11:30, 20 December 2020 (EST)
  • You can now use the NICKNAME command (alias NICK) while playing to toggle between different nickname display modes without having to return to the login menu. -- Jirato 20:26, 16 December 2020 (EST)
  • Corrected an issue where player characters who were made to change their name would no longer be able to save their character, and were able to continue to log into their pre-namechanged character. -- Jirato 19:34, 16 December 2020 (EST)
  • New command, LOGOUT, which can be used to quickly log out of your character and return to the account menu without having to re-establish your connection to the MUD. Those seeking a traditional exit from the game may continue to use the QUIT command to close their connections. -- Jirato 21:40, 15 December 2020 (EST)
  • Walk-in bank vaults have been added to Mistral Lake and Corvus Outpost. -- Jirato 20:20, 15 December 2020 (EST)
  • Corrected an oversight where players disconnected from the MUD while in the Shadgard walk-in bank vaults would not be automatically moved to the lobby. -- Jirato 18:24, 15 December 2020 (EST)
  • The LOGOUT command is no longer an alias for QUIT. -- Jirato 18:12, 15 December 2020 (EST)
  • You will now be notified on the account menu if you have available Role-Playing Awards to redeem. -- Jirato 13:43, 15 December 2020 (EST)
  • The "Account Nickname" heading on the account menu will now instead read "OOC Display Name" and will be automatically updated depending on your account settings. -- Jirato 12:31, 15 December 2020 (EST)
  • Removed the "You have been assigned the guest nickname..." text when you first connect to the MUD. -- Jirato 12:28, 15 December 2020 (EST)
  • A new option has been added to the account menu to change your password. -- Jirato 12:17, 15 December 2020 (EST)
  • The syntax help when typing TEACH by itself or with incorrect syntax has been updated to include TEACH [person] FORGE [schematic] usage. -- Jirato 11:38, 15 December 2020 (EST)
  • Role playing awards (RPAs) from now on will be granted to your entire account and can be REDEEMed on any character on that account, at any time, with the new REDEEM command. -- Noctere 21:50, 14 December 2020 (PST)
  • The display of your currently selected character at the top of the account menu will now also display your character's gender, race, and current location. -- Jirato 22:08, 14 December 2020 (EST)
  • Character names in the character selection menu are now properly columnized for users using monospace fonts. -- Jirato 21:54, 14 December 2020 (EST)
  • The character list on the account menu is now sorted. -- Jirato 21:24, 14 December 2020 (EST)
  • All mentor-related commands have been updated to use the new account system. -- Jirato 19:37, 14 December 2020 (EST)
  • The character import feature of the account system is no longer case sensitive for character names. -- Jirato 17:54, 14 December 2020 (EST)
  • Corrected an oversight that allowed people to use the old, archaic, pre-nickname TELL command from over 3 years ago. -- Jirato 15:42, 14 December 2020 (EST)
  • The /REGISTER and /LOGIN commands have been removed. -- Jirato 13:54, 14 December 2020 (EST)
  • For additional information about the new account system accessed via CONNECT, please visit http://bbs.contrarium.net/viewtopic.php?f=9&t=7367. -- Jirato 13:50, 14 December 2020 (EST)
  • The CONNECT command is now live and can be used to connect to or create an account from the login screen. Login screen text has been updated to reflect this. -- Jirato 13:49, 14 December 2020 (EST)
  • The TELL command has been updated to use account-based nicknames and character names (For those who have opted to use their character name as their nickname). -- Jirato 12:54, 14 December 2020 (EST)
  • It is no longer possible to create an account with the same name as an existing character name. -- Jirato 10:50, 14 December 2020 (EST)
  • The NICK command has been disabled in preparation to migration to the account system. -- Jirato 10:45, 14 December 2020 (EST)
  • It is no longer possible to set nicknames that match with existing character names. -- Jirato 10:45, 14 December 2020 (EST)
  • The CHAT, QUESTION, and USERS commands have been updated to use account-based nicknames. -- Jirato 10:10, 14 December 2020 (EST)
  • New command, MENTORCHATHISTORY, alias MCLOG, MCHISTORY. Works much the way CHATHISTORY works. -- Jirato 07:32, 10 December 2020 (EST)
  • Changed the way HURL SET works. You may now set all the hurl-able weapons in a container at once by holding the open container in your right hand and typing HURL SET. You can no longer clear an auto-hurl weapon by entering HURL SET a second time, and now must use HURL UNSET to clear it. You can still set individual weapons one at a time if desired. -- Jirato 15:08, 9 December 2020 (EST)
  • To add more variety and options to Rook Animates the formula used to calculate their skills upon animation has been completely redone. Now Rooks can give a portion of their knowledge to their creation to enhance their skills, making lower skill animates more useful if the Rook also has knowledge in the same skill with their animate and enough sorcery ability to transfer that knowledge over. -- Noctere 09:30, 09 December 2020 (PST)
  • The TOGGLE command has been given futher help text to aid those use utilize it. Simple type TOGGLE by itself. -- Noctere 08:06, 09 December 2020 (PST)
  • New command, DISCORDIGNORE, can be shortened to discignore or dignore, can be used to specify a person's name to squelch any messages being generated by them from the Discord bot. Use it again with the same name to remove them from your ignore list, or type it by itself to see a list of ignored names. -- Jirato 12:16, 30 November 2020 (EST)
  • You can now sell your mounts for half the original cost at any stable. But be warned that this is a permanent deletion of the mount and any items left on them will also be destroyed. -- Noctere 02:46, 28 November 2020 (PST)
  • The AI code responsible for causing all rook minions to follow their master has been completely re-worked and debugged. Minions will no longer get stuck when their master logs out and the minion was set to the minion lay command. The minion stay command now works as intended. Minions will no longer stay put when told to lay down and their master leaves. Other logging out bugs when their minion was not present were also fixed. This new follow AI has also been given to commanded nethrim so they will no longer get stuck. This change only applies to newly made rook minions and will not work on previously made ones or other non-rook follower types. -- Noctere 18:44, 22 November 2020 (PST)
  • Added a new command, DISCORD, which shows the current discord invite link. -- Jirato 09:25, 19 November 2020 (EST)
  • A bug has been squished which allowed the fieldrepair command to be used on lockpicks. -- Noctere 22:16, 05 November 2020 (PDT)
  • Forging wood hafts that require an "an" article should now correctly apply it to the materials that need it. -- Noctere 05:46, 21 October 2020 (PDT)
  • Master Leatherworkers rejoice! Armors and shields crafted with leather now have a chance of reaching a legendary level of quality. This has the same chance formula as forging as should be a very rare occurrence only granted to the most determined and skillful of leatherworkers. -- Noctere 23:02, 17 October 2020 (PDT)
  • The customize-able bracelets sold in the private Mummers shop are now correctly identified as ESP artifacts. This is not a retroactive change to previously purchased bracelets. -- Jirato 15:01, 14 October 2020 (EDT)
  • 583 un-played characters in the tutorial area have been deleted to free up additional names. We kindly ask that you please do NOT make characters just for the sake of "reserving a name". -- Jirato 14:54, 14 October 2020 (EDT)
  • Corrected an issue where the Radiance spell would crash when attempting to remove the caster from hiding. -- Jirato 14:37, 14 October 2020 (EDT)
  • You may have noticed a new (homes) tag next to some room names in major towns. This only shows if you are not a registered homeowner and indicates that the room is eligible for placement of a player home. (Remainder of player home request system still under development). -- Jirato 14:27, 14 October 2020 (EDT)
  • After careful consideration, assessment of other methods of training, and multiple issues of training snipers being attacked, all guild-exclusive perception training pits have been removed from the game. -- Jirato 13:54, 14 October 2020 (EDT)
  • The Elemancer Fog spell will no longer hide the caster if they are mounted when casting it. -- Jirato 12:28, 14 October 2020 (EDT)
  • There is now an energy penalty when felling trees while encumbered by armor. -- Jirato 15:29, 13 October 2020 (EDT)
  • There is now an energy penalty when chopping felled trees into logs while encumbered by armor. -- Jirato 15:25, 13 October 2020 (EDT)
  • Fixed an issue where it would be possible to gain energy back chopping branches off a tree while encumbered by armor. -- Jirato 15:21, 13 October 2020 (EDT)
  • With the previous change, wagons that are in now-inaccessible areas have been relocated to the nearest horse-accessible room. For wagons in player homes, the contents were emptied onto the floor of the home prior to being relocated. -- Jirato 08:03, 13 October 2020 (EDT)
  • It is no longer possible to use Bear's Strength or other means to pull wagons into rooms that would not typically allow mounts. -- Jirato 07:54, 13 October 2020 (EDT)
  • Observing another person applying poison to an item will no longer make it appear as if the observer is the one applying it. -- Jirato 07:42, 13 October 2020 (EDT)
  • Corrected the material type of 'a shoulder-draped mass of thin gilt chains' to match the shop description. Note that this is not a retroactive change to previously purchased items. -- Jirato 07:37, 13 October 2020 (EDT)
  • Corrected an issue where some effects would not be cancelled if a character became unconscious while still having positive energy. -- Jirato 07:32, 13 October 2020 (EDT)
  • Fixed an issue where beachcombing counters were not being lowered during high-tide. -- Jirato 07:19, 13 October 2020 (EDT)
  • The castle gate in the white forest pass area will now correctly be traversed by going THROUGH it rather than OVER it. -- Jirato 10:41, 10 October 2020 (EDT)
  • The throwing knives sold at the Wicked Skullduggery shop in the Octum festival will now be properly identified as bronze in their item descriptions. Note that this is not a retroactive change to previously purchased knives. -- Jirato 10:36, 10 October 2020 (EDT)
  • Cooked meats will no longer falsely be appraised with a price and as sellable at markets. -- Jirato 10:27, 10 October 2020 (EDT)
  • Added a break in the trap-checking loop to prevent multiple traps from triggering at once. -- Jirato 19:32, 9 October 2020 (EDT)
  • The CUTTHROAT command has been almost entirely rewritten, resolving a number of bugs including the one where you could cutthroat someone with an oversized or non-bladed weapon. -- Jirato 19:18, 9 October 2020 (EDT)a
  • Removed duplicate exits in two Caldwell Conifer Forest rooms. -- Jirato 11:25, 9 October 2020 (EDT)
  • The shop description for brown ale sold at Grif's Place in Haiban has been updated. -- Jirato 09:35, 9 October 2020 (EDT)
  • Throwing knives sold at Wicked Skullduggery shop in the Octum festival will no longer appear permanently degraded. This is not retroactive for previously purchased daggers. -- Jirato 09:29, 9 October 2020 (EDT)
  • The third party messaging of the EXAMINE verb will now properly observe GM Stealth rules. -- Jirato 09:24, 9 October 2020 (EDT)
  • Members of the Dwaedn Wyr have learned much from the spirit of the snake and can now utilize the new Serpent Strike ability, a shout used to focus your inner rage and bring down larger foes with precision aimed attacks rather than blind fury. -- Noctere 16:38, 28 August 2020
  • Members of the Dwaedn Wyr have gained strength from the spirit of the cougar! With proper training they have learned how to POUNCE upon their prey. Enemies of these brazen warriors, beware... -- Noctere 15:37, 25 August 2020
  • Legendary quality weapons and armor will no longer degrade from normal usage. -- Noctere 17:24, 19 August 2020
  • A new gambling game is now available at the Burgundy House. The Wheel of Destiny. Simply use the BET command to place a wager on one or more of your favorite immortals. The more you BET the more you can make. -- Noctere 18:09, 15 August 2020
  • Many exploits were discovered in the tan, trace and leatherworking commands which allowed someone to tan certain scale leather types without the ability or trace tanned rigid leather without the ability or lcraft tanned scale leather without the ability and many other combinations of the above to bypass ability checks. These have all been fixed. You should now only be able to work with the correct leather type, with any command, as long as you have the correct corresponding leatherworking ability. -- Noctere 02:36, 11 August 2020
  • While in the Burgundy House the new GAMBLE command may be used to access the new lottery once in the correct room. -- Noctere 16:47, 02 August 2020
  • The Burgundy Hoouse is now playing host to a new lottery system. Come on down and purchase a ticket for a chance at amazing prizes and big RILN payouts. -- Noctere 16:40, 02 August 2020
  • Items on the ground or in containers on the ground can now be EXAMINEd. -- Noctere 07:42, 31 July 2020
  • Corrected an issue where jailed characters beyond a certain faction threshold would not properly be escorted out of Haiban prison. -- Jirato 15:24, 29 July 2020 (EDT)
  • Mounts will once again log out and in with their owners. This is being done using a new special method that will not cause latency to the whole game. -- Noctere 10:01, 25 July 2020
  • Added a couple safeguards to hopefully prevent situations where characters are unconscious in the death area. -- Jirato 12:07, 25 July 2020 (EDT)
  • Players can now see a unique identifier for their current room by typing the command ROOMID. This ID is also automatically provided when GMCP is enabled under the GMCP key 'gmcp.cg_gmcp.roomid'. Room mappers REJOICE! -- Noctere 02:33, 24 July 2020
  • Added some further safeguards on character logout to hopefully prevent the issue with duplicate mounts. -- Jirato 17:41, 15 July 2020 (EDT)
  • Temporarily disabled MXP support to resolve an issue preventing Mudlet users from connecting to the MUD. -- Jirato 21:15, 9 July 2020 (EDT)
  • Vote links for The Mud Connector on the Wiki and the in-game VOTE command and HELP VOTE have been updated to accommodate TMC's website redesign. -- Jirato 09:03, 2 July 2020 (EDT)
  • Additional warning text has been added when sending mail to characters prior to entering the 'mail confirm' command, as well as spelling out the full character name with spaces between each letter to make it clear for users using screen readers. Going forward, We will no longer be reimbursing items lost in the mail due to being sent to the incorrect character name. -- Jirato 15:37, 1 July 2020 (EDT)
  • Mounts will now persist in the game world upon character logout/disconnect. Characters will log back in the standing position and will need to re-mount, unless their mount has been auto-stabled. This is a temporary action to prevent the game from freezing for 6+ seconds every time someone logs in, and will be re-assessed once a more permanent solution can be implemented. -- Jirato 14:09, 1 July 2020 (EDT)
  • An overlooked firearm ammuntion type has been removed from the Corvus thieves shop and replaced with normal shot. -- Noctere 11:07, 3 June 2020
  • Changed the way items acquirable through the BEACHCOMB command are replenished during high-tide to reduce the frequency in which the code has to process. -- Jirato 08:06, 22 May 2020 (EDT)
  • Critters and NPCs will no longer be checked for unlearning abilities every second. Players will now be checked for unlearning abilities every 8 minutes instead of every second. -- Jirato 08:02, 20 May 2020 (EDT)
  • Removed some obsolete debug code from the main event loop in order to reduce the overall number of operations per second and hopefully improve performance. -- Jirato 07:46, 20 May 2020 (EDT)
  • Made a bunch of optimization changes to the main loop which runs every second, mostly having to do with the way the current time is calculated and referenced for various timed systems. Additionally, fixed an issue where the loop which is supposed to run every 5 seconds could potentially be skipped in the event of a lag spike. -- Jirato 22:07, 19 May 2020 (EDT)
  • Due to a long term missed oversight crafted arrows, shot and other ammuntion did not affect the accuracy roll of an attack as intended. This problem has been fixed and ammo with better quality will now improve your attack roll. -- Noctere 17:05, 14 May 2020
  • As a quality of life improvement, forged munitions(arrow heads, bolts, shot, etc) will now yield an additional item. -- Noctere 05:38, 13 May 2020
  • Certain members of a certain spidery type guild will no longer be able to spike player corpses. This restriction will remain until we can find a more in character and elegant solution to the problem. -- Noctere 16:58, 12 May 2020
  • It was discovered that the Artisan fieldrepair command could unintentionally be used to repair firearms. Rather than fix the oversight it has been left as a feature for both crossbows and firearms with added skill and condition restrictions. -- Noctere 05:27, 07 May 2020
  • A few new options have been added to the forging customization list. -- Noctere 11:35, 04 May 2020
  • Forged hatchets now match the same weight as the store bought versions. -- Noctere 01:03, 29 April 2020
  • The SHOP PARTNER REMOVE command has been re-structured and no longer tries to add funds and items to a non-existant bank. -- Noctere 00:56, 29 April 2020
  • Forged trowels can now be used to weed and till. -- Noctere 19:57, 25 April 2020
  • Lanterns on handcarts, wagons, or placed on top of any other surface will now properly burn down/consume oil. -- Jirato 21:50, 25 April 2020 (EDT)
  • The Harbingers of Aranas guild is now GM-invite only along the same lines as Knights Templar and Monastic Order. Characters will be prompted with both IC and OOC instructions on how to apply to the guild when asking a recruiter about initiation. -- Jirato 20:55, 22 April 2020 (EDT)
  • Fixed an issue where attempting to resume felling a tree by specifying fell (wood type) would cause the fell command to crash. -- Jirato 20:54, 22 April 2020 (EDT)
  • The player-facing command BUGCHECK, and the GM commands BUGVIEW and BUGEDIT have been reworked and enabled for use with the new bug database. -- Jirato 08:07, 22 April 2020 (EDT)
  • The Tse Gaiyan Chapterhouse bank is now limited to storing 10 items. -- Jirato 06:13, 22 April 2020 (EDT)
  • A certain underground guild's bank vaults are now limited to storing 10 items. -- Jirato 05:58, 22 April 2020 (EDT)
  • Walk-in vaults have been added to Shadgard. It is no longer possible to STORE items in the old-style Shadgard bank vaults. -- Jirato 05:53, 22 April 2020 (EDT)
  • Corrected an oversight in the STORE command which was allowing it to be used in Haiban. -- Jirato 05:53, 22 April 2020 (EDT)
  • Artisans can now repair metal and leather items out in the field away from their anvils and workbenches provided they have the appropriate Artisan abilities and a good amount of skill. To do so use the fieldrepair command with both the item and correct tool in your hands. Aliases: fieldrep, frepair, or fieldrepair Syntax: fieldrepair <item> -- Noctere 16:48, 21 April 2020 (PDT)
  • Greatly reduced frequency of random fear effects from telepathic curses. -- Jirato 18:12, 21 April 2020 (EDT)
  • Artisans may once again hire mercenaries to guard them against the dangers of the Lost Lands. Head to the entryway by the barracks for details. Note that these have been reworked from the ground up with things such as limited shift times. Use the PAY command for the syntax to add more time to their shift. There is also a heavy penalty for allowing a hiresword to die while under your command. These merchanaries are considered unique NPCs and any mistreatment will have harsh IC penalties. -- Noctere 17:13, 20 April 2020 (PDT)
  • The bug database has been redesigned from the ground up in an effort to transition away from using MySQL. Existing bug reports have not been carried over, as we felt it best to start with a clean slate. Certain bug-related commands such as BUGCHECK are temporarily disabled while they are rewritten to use the new document database. Please continue to submit new BUG and TYPO report as needed. -- Jirato 11:44, 20 April 2020 (EDT)
  • Artisan permanent wagon storage areas have been added to Shadgard within the stables and to Mistral Lake within the dockside warehouse. -- Noctere 22:55, 19 April 2020 (PDT)
  • Artisan lapidary guild point gains have been halved. -- Noctere 14:53, 19 April 2020 (PDT)
  • Artisans can now earn guild points for skinning(once per animal), chopping(on final log chop) and mining(upon completing a vein). -- Noctere 13:31, 19 April 2020 (PDT)
  • Artisans can now donate completed armor, weapons or shields at the Haiban Supply Room for guild points. Note that only items with a quality greater than normal will earn points. Also be warned that items being offered CANNOT be returned and will be permanently deleted from the system. This includes items offered within wagons or handcarts. -- Noctere 12:44, 19 April 2020 (PDT)
  • The market price for nails has been further adjusted to be more in line with other similar commodities. -- Noctere 10:32, 19 April 2020 (PDT)
  • Combat Restraint no longer grants guild points when used. -- Noctere 00:34, 15 April 2020 (PDT)
  • Fixed an order of operations issue with the skillgain function which was causing some situations that should award 0 skill such as using combat restraint to still gain skill if certain bonus skillgain conditions were met. -- Jirato 18:38, 14 April 2020 (EDT)
  • Sales cart owners can now hang a sign on the front of their carts. Use the shop command for syntax. -- Noctere 07:12, 14 April 2020 (PDT)
  • Characters will now be prompted to acknowledge the fact that SING and RECITE are not to be used for real-life songs and poetry upon their first use of the SING or RECITE command. -- Jirato 10:16, 11 April 2020 (EDT)
  • Fixed a crash to the critter AI function when certain conditions require a critter to be at a specific location were met. This primarily affected patrolling guards seeking healing at the end of their patrols. -- Jirato 19:25, 8 April 2020 (EDT)
  • The CHAT command is now limited to use once every 15 seconds during times of high server population. -- Jirato 22:47, 4 April 2020 (EDT)
  • The additional sales cart functionality has also been added to the PARTNER command. -- Noctere 01:26, 04 April 2020 (PDT)
  • A boss level error had emerged from the sales cart whack-a-mole bug fix game. It too has been bopped on the head and a running error fix has been added to the code to keep it at bay. This involved the partners command and their remaining balance. Simple use the SHOP command to correct the issue. -- Noctere 01:08, 04 April 2020 (PDT)
  • Sales carts have been improved with some additional functionality and improved messaging. You can now add or remove a custom description to your listed items. Check the SHOP command for syntax. -- Noctere 12:10, 04 April 2020 (PDT)
  • Sales carts will now show the quality of an item when you ask the shopkeeper about it. -- Noctere 10:09, 04 April 2020 (PDT)
  • Fixed a potential crash of the main event loop when something unexpected happens after dragging a corpse that was heaved into a wagon. -- Jirato 18:45, 3 April 2020 (EDT)
  • Sales carts had a series of whack-a-mole errors on them including giving out free items. These have ALL been whacked as they came up. Please use the BUG command if more are found. -- Noctere 20:50, 30 March 2020 (PDT)
  • Sales carts have been re-released for artisans. To purchase a sales cart you must first acquire the shopkeeper ability then purchase one from the rental yard in Haiban. Carts add an extra 1000 riln to your guild dues and only function when you are current with them. Functionality is via the SHOP command when in an appropriate location. -- Noctere 12:00, 30 March 2020 (PDT)
  • As the general population of CLOK has been significantly higher in the past couple weeks, the amount of population-based skill gain bonus has been reduced. -- Jirato 11:47, 29 March 2020 (EDT)
  • After some internal discussion we decided to be transparent with one small item concerning legendary items. Let it be known that metal used from previously smelted items(weapons/armor/etc) will have 0 chance towards crafting a legendary item. Only new bars smelted straight from ore or purchased from a store will work. -- Noctere 04:42, 29 March 2020 (PDT)
  • You now have the possibility of crafting a legendary weapon, armor or shield when blacksmithing. The chances of this happening are extemely low and the specifics of how this works will not be discussed. However it should not be expected by anyone who is not a master in their craft. Note: a legendary blade/head plus a masterful hilt/haft will make a legendary weapon. Legendary items do more damage and absorb more damage than masterful items. -- Noctere 04:25, 29 March 2020 (PDT)
  • It is no longer possible to gain stealth skill from nether plants or other "room contents critters". -- Jirato 21:51, 26 March 2020 (EDT)
  • Fixed an issue where the automated monk Soul Beacon system would stop checking for available corpses to cast Soul Beacon on after finding one corpse in the room that does not qualify for resurrection due to permadeath or similar statuses. -- Jirato 18:09, 14 March 2020 (EDT)
  • In preparation for an upcoming change to the way character data is stored, OOC chat titles may no longer contain punctuation or other special characters. -- Jirato 15:09, 14 March 2020 (EDT)
  • You can now gain guild points from hurling weapons at targets that meet the correct criteria. This change closely mirrors the criteria needed to gain guild points with firing, attacking and casting. -- Noctere 02:41, 11 March 2020 (PDT)
  • Riln, being an imperfect reproduction of currency, now has a slight variance to its weight. No two piles of riln will weigh exactly the same. -- Jirato 13:51, 7 March 2020 (EST)
  • The ability reset flag has been reset for all existing characters. Happy 2020. -- Jirato 13:05, 7 March 2020 (EST)
  • Fixed an issue where storytelling guild point actual gains and text display gains weren't always matching up. -- Jirato 12:55, 7 March 2020 (EST)
  • The description for the abilities Atros' Soothing Song and Atros' Auspice have been updated. -- Jirato 12:02, 7 March 2020 (EST)
  • The guild Lorekeepers of Atros and Madrim will now be known as Wardens of the Grove. -- Jirato 12:02, 7 March 2020 (EST)
  • Help Credits was embarrassingly out of date and has been updated. Thank you to our current and past supporters of the CLOK project for your invaluable contributions. -- Jirato 11:54, 7 March 2020 (EST)
  • The GM team now has the ability to send personal messages to you upon logon. Often this will be in response to a request you have made or other items that we were not able to communicate to you while offline. The message is sent only once so please watch for it. -- Noctere 18:33, 06 March 2020 (PDT)
  • [Test Server] Replaced all absolute file paths with relative paths so that server code could more easily be ported to different/new machines and directory structures. -- Jirato 18:01, 6 March 2020 (EST)
  • We are in the process of building a new server for CLOK. We're using this opportunity to make some more large-scale optimizations, fixes, and changes that are difficult to do in a production environment. The two servers will be running concurrently for a couple months while we make said changes and transition over. Any devlog entries beginning with [Test Server] only apply to the new server and may not be immediately available to the public until we switch production servers or hold a public test. -- Jirato 17:42, 6 March 2020 (EST)
  • Modified the IC and OOC ability descriptions of the Udemi Stave to Staff ability to make it clear that it is the first ability that grants initial druidry skill. -- Jirato 19:58, 26 February 2020 (EST)
  • The full potential of Orichalcum has now come into reality and weapons made from this wondrous metal will now have additional, mysterious, effects. -- Noctere 06:22, 30 January 2020 (PDT)


Older Development Log Entries can be found at Development Log Archive (2017), Development Log Archive (2018), and Development Log Archive (2019).