Difference between revisions of "Mercenaries"

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=Abilities=
 
=Abilities=
 
* [[Adrenaline Rush]]
 
* [[Adrenaline Rush]]
* [[Armor Mastery]]
 
* [[Basic Melee Training]]
 
* [[Basic Ranged Training]]
 
* [[Basic Weapon Training]]
 
* [[Chained Weapon Specialization]]
 
* [[Charge]]
 
* [[Hafted Specialization]]
 
* [[Hamstring]]
 
* [[Polearm Specialization]]
 
* [[Spin Attack]]
 
* [[Sword Specialization]]
 
  
 
=Guild Services=
 
=Guild Services=
  
 
[[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]]
 
[[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]]

Revision as of 10:54, 6 February 2016

The Mercenaries of the Western Coalition are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the Artisans as a part of their coalition for mutual gain.

Playstyle

Overall

Mercenaries are masters of warfare and specialize in nonmagical combat and tactics.

Combat

Mercenary combat typically involves direct physical attacks.

Promotion Points

Overall Pros

  • Guild points gained via combat
  • Share headquarters with Artisans

Overall Cons

  • No magic skills

Abilities

Guild Services