Difference between revisions of "Ability"

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<center><h1>General Abilities</h1></center>
 
<center><h1>General Abilities</h1></center>
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<td>[[Archery: Rapid Fire]]</td>        <td>[[Archery: Rapid Volley]]</td>
 
<td>[[Archery: Rapid Fire]]</td>        <td>[[Archery: Rapid Volley]]</td>

Revision as of 15:52, 1 June 2015

Abilities are a general term we use in Clok to refer to special powers or bonuses some characters have in our world. A good deal of them are pulled from a general pool while others are learned from ones specific guild or organization.

Currently, all characters in Clok have 18 points to spend on abilities. This includes both guild and generalized abilities.



General Abilities

Archery: Rapid Fire Archery: Rapid Volley Blacksmithing Blacksmithing: Armor
Blacksmithing: Blades Blacksmithing: Heavy Heads Bushcraft Basics Bushcraft: Knapping
Bushcraft: Tracking Bushcraft: Trailblazing Dirty Trick: Dirtkick Dirty Trick: Eyegouge
Dirty Trick: Groinkick Dirty Trick: Kidneyshot Dirty Trick: Trip Elemancy Aptitude
Firearms: Revolver Fanning Firearms: Rapid Reload Hamstring Hyperfocus
Lapidary Leatherworking Leatherworking: Advanced Leatherworking: Exotic
Lightfoot Melee Focus Melee: Coup De Mort Melee: Disarm
Melee: Dual Wielding Melee: Feint Melee: Flurry Melee: Multi-Opponent Combat
Quickchannel Adept Quickchannel Master Ranged Combat Focus Skinning Focus
Swords: Riposte Tackle Tactics: Dirty Fighting Tactics: Guardian
Tactics: Guerilla Tactics Mastery Tactics: Swashbuckling Tumble
Unarmed Combat: Arrow Deflection Unarmed Combat: Blade Slap War Riding Weapon Specialization: Bows
Weapon Specialization: Chained Weapon Specialization: Daggers Weapon Specialization: Firearms Weapon Specialization: Hafted
Weapon Specialization: Polearms Weapon Specialization: Slings Weapon Specialization: Staffs Weapon Specialization: Swords
Weapon Specialization: Whips