Difference between revisions of "Mercenaries"
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− | The Mercenaries of the [[Western Coalition]] are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the [[ | + | The Mercenaries of the [[Western Coalition]] are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the [[Artisans]] as a part of their coalition for mutual gain. |
=Playstyle= | =Playstyle= | ||
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* Wide array of weapon training options | * Wide array of weapon training options | ||
* Guild points gained via combat | * Guild points gained via combat | ||
− | * Share headquarters with [[ | + | * Share headquarters with [[Artisans]] |
===Overall Cons=== | ===Overall Cons=== |
Revision as of 01:56, 30 July 2014
The Mercenaries of the Western Coalition are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the Artisans as a part of their coalition for mutual gain.
Contents
Playstyle
Overall
Mercenaries are masters of warfare and specialize in nonmagical combat and tactics.
Combat
Mercenary combat typically involves direct physical attacks.
Promotion Points
Overall Pros
- Weapon specialization skills
- Wide array of weapon training options
- Guild points gained via combat
- Share headquarters with Artisans
Overall Cons
- No magic skills
Abilities
- Adrenaline Rush
- Armor Mastery
- Basic Melee Training
- Basic Ranged Training
- Basic Weapon Training
- Chained Weapon Specialization
- Charge
- Coup de Mort
- Disarm
- Feint
- Hafted Specialization
- Hamstring
- Multi-Opponent Combat
- Polearm Specialization
- Tactics Mastery
- Spin Attack
- Sword Specialization