Difference between revisions of "Mercenaries"

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The Mercenaries of the [[Western Coalition]] are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the [[Traders]] as a part of their coalition for mutual gain.
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The Mercenaries of the [[Western Coalition]] are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the [[Artisans]] as a part of their coalition for mutual gain.
  
 
=Playstyle=
 
=Playstyle=
  
 
===Overall===
 
===Overall===
Mercenaries are masters of warfare and specializing in nonmagical combat and tactics
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Mercenaries are masters of warfare and specialize in nonmagical combat and tactics.
  
 
===Combat===
 
===Combat===
 
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Mercenary combat typically involves direct physical attacks.
  
 
===Promotion Points===
 
===Promotion Points===
Promotion points can be earned in the following ways:
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*[[Tasks]]
* Battling and damaging opponents
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*Combat
* Charging an opponent
 
* Successfully completing tasks from the Guildmaster
 
  
 
===Overall Pros===
 
===Overall Pros===
* Weapon specialization skills
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*Share headquarters with [[Artisans]]
* Wide array of weapon training options
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*Increased riln from tasks in comparison to other Guilds, scaling with tasks completed
* Guild points gained via combat
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*No code of conduct, beyond ensuring you stay on the good side of the [[Western Coalition]]
* Share headquarters with [[Traders]]
 
 
 
  
 
===Overall Cons===
 
===Overall Cons===
* No magic skills.
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*No magic skills
 
 
  
 
=Abilities=
 
=Abilities=
* [[Multi-Opponent Combat]]
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*[[Adrenaline Rush]]
* [[Tactics Mastery]]
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*[[Coup de Mort]]
* [[Armor Mastery]]
 
* [[Basic Ranged Training]]
 
* [[Basic Melee Training]]
 
* [[Basic Weapon Training]]
 
* [[Sword Specialization]]
 
* [[Polearm Specialization]]
 
* [[Hafted Specialization]]
 
* [[Chained Weapon Specialization]]
 
* [[Charge]]
 
* [[Coup de Mort]]
 
* [[Feint]]
 
* [[Hamstring]]
 
* [[Disarm]]
 
  
 
=Guild Services=
 
=Guild Services=
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*A footlocker in [[Haiban]]'s barracks.
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*Guild-specific branded items, a mess hall and a supply shop that run off of recognition points.
  
 
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[[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]]
[[Category:Guilds]]
 

Latest revision as of 12:27, 6 December 2017

The Mercenaries of the Western Coalition are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the Artisans as a part of their coalition for mutual gain.

Playstyle

Overall

Mercenaries are masters of warfare and specialize in nonmagical combat and tactics.

Combat

Mercenary combat typically involves direct physical attacks.

Promotion Points

Overall Pros

  • Share headquarters with Artisans
  • Increased riln from tasks in comparison to other Guilds, scaling with tasks completed
  • No code of conduct, beyond ensuring you stay on the good side of the Western Coalition

Overall Cons

  • No magic skills

Abilities

Guild Services

  • A footlocker in Haiban's barracks.
  • Guild-specific branded items, a mess hall and a supply shop that run off of recognition points.