Difference between revisions of "Mercenaries"
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===Overall Pros=== | ===Overall Pros=== | ||
*Share headquarters with [[Artisans]] | *Share headquarters with [[Artisans]] | ||
− | *Increased riln from tasks in comparison to other Guilds | + | *Increased riln from tasks in comparison to other Guilds, scaling with tasks completed |
*No code of conduct, beyond ensuring you stay on the good side of the [[Western Coalition]] | *No code of conduct, beyond ensuring you stay on the good side of the [[Western Coalition]] | ||
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=Guild Services= | =Guild Services= | ||
*A footlocker in [[Haiban]]'s barracks. | *A footlocker in [[Haiban]]'s barracks. | ||
+ | *Guild-specific branded items, a mess hall and a supply shop that run off of recognition points. | ||
[[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]] | [[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]] |
Latest revision as of 12:27, 6 December 2017
The Mercenaries of the Western Coalition are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the Artisans as a part of their coalition for mutual gain.
Contents
Playstyle
Overall
Mercenaries are masters of warfare and specialize in nonmagical combat and tactics.
Combat
Mercenary combat typically involves direct physical attacks.
Promotion Points
- Tasks
- Combat
Overall Pros
- Share headquarters with Artisans
- Increased riln from tasks in comparison to other Guilds, scaling with tasks completed
- No code of conduct, beyond ensuring you stay on the good side of the Western Coalition
Overall Cons
- No magic skills
Abilities
Guild Services
- A footlocker in Haiban's barracks.
- Guild-specific branded items, a mess hall and a supply shop that run off of recognition points.