Difference between revisions of "Mercenaries"
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===Promotion Points=== | ===Promotion Points=== | ||
* [[Tasks]] | * [[Tasks]] | ||
+ | * Combat | ||
===Overall Pros=== | ===Overall Pros=== | ||
− | |||
* Share headquarters with [[Artisans]] | * Share headquarters with [[Artisans]] | ||
+ | * Increased riln from tasks in comparison to other Guilds | ||
===Overall Cons=== | ===Overall Cons=== | ||
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=Guild Services= | =Guild Services= | ||
− | * | + | * A footlocker in Haiban's barracks. |
[[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]] | [[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]] |
Revision as of 13:37, 6 February 2016
The Mercenaries of the Western Coalition are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the Artisans as a part of their coalition for mutual gain.
Contents
Playstyle
Overall
Mercenaries are masters of warfare and specialize in nonmagical combat and tactics.
Combat
Mercenary combat typically involves direct physical attacks.
Promotion Points
- Tasks
- Combat
Overall Pros
- Share headquarters with Artisans
- Increased riln from tasks in comparison to other Guilds
Overall Cons
- No magic skills
Abilities
Guild Services
- A footlocker in Haiban's barracks.