Difference between revisions of "Mercenaries"
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=Abilities= | =Abilities= | ||
* [[Adrenaline Rush]] | * [[Adrenaline Rush]] | ||
− | * [[Coup | + | * [[Coup de Mort]] |
=Guild Services= | =Guild Services= | ||
* Increased riln from tasks in comparison to other Guilds | * Increased riln from tasks in comparison to other Guilds | ||
[[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]] | [[Category:Guilds]][[category:Mercenaries]][[category:Western Coalition]] |
Revision as of 13:29, 6 February 2016
The Mercenaries of the Western Coalition are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the Artisans as a part of their coalition for mutual gain.
Contents
Playstyle
Overall
Mercenaries are masters of warfare and specialize in nonmagical combat and tactics.
Combat
Mercenary combat typically involves direct physical attacks.
Promotion Points
Overall Pros
- Guild points gained via combat
- Share headquarters with Artisans
Overall Cons
- No magic skills
Abilities
Guild Services
- Increased riln from tasks in comparison to other Guilds