Difference between revisions of "Mercenaries"

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=Abilities=
 
=Abilities=
 
* [[Adrenaline Rush]]
 
* [[Adrenaline Rush]]
* [[Multi-Opponent Combat]]
 
* [[Tactics Mastery]]
 
 
* [[Armor Mastery]]
 
* [[Armor Mastery]]
 +
* [[Basic Melee Training]]
 
* [[Basic Ranged Training]]
 
* [[Basic Ranged Training]]
* [[Basic Melee Training]]
 
 
* [[Basic Weapon Training]]
 
* [[Basic Weapon Training]]
* [[Sword Specialization]]
 
* [[Polearm Specialization]]
 
* [[Hafted Specialization]]
 
 
* [[Chained Weapon Specialization]]
 
* [[Chained Weapon Specialization]]
 
* [[Charge]]
 
* [[Charge]]
 
* [[Coup de Mort]]
 
* [[Coup de Mort]]
 +
* [[Disarm]]
 
* [[Feint]]
 
* [[Feint]]
 +
* [[Hafted Specialization]]
 
* [[Hamstring]]
 
* [[Hamstring]]
* [[Disarm]]
+
* [[Multi-Opponent Combat]]
 +
* [[Polearm Specialization]]
 +
* [[Tactics Mastery]]
 
* [[Spin Attack]]
 
* [[Spin Attack]]
 +
* [[Sword Specialization]]
  
 
=Guild Services=
 
=Guild Services=

Revision as of 12:43, 2 February 2013

The Mercenaries of the Western Coalition are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the Traders as a part of their coalition for mutual gain.

Playstyle

Overall

Mercenaries are masters of warfare and specializing in nonmagical combat and tactics

Combat

Mercenary combat typically involves direct physical attacks.


Promotion Points

  • Successfully completing tasks from the Guildmaster

Overall Pros

  • Weapon specialization skills
  • Wide array of weapon training options
  • Guild points gained via combat
  • Share headquarters with Traders


Overall Cons

  • No magic skills.


Abilities

Guild Services