Difference between revisions of "Adrenaline Rush"

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[[Adrenaline Rush]] is an ability of the [[Mercenaries]] of the Western Coalition.
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[[Adrenaline Rush]] is an ability of the [[Mercenaries]] of the [[Western Coalition]].
  
 
Anyone who has been in a fight knows that adrenaline can be a powerful tool. Some can even learn to master it, gaining a rush of energy and excitement as they begin to tip a battle in their favor. With this training the mercenary learns to feed off of this natural rush, allowing them to last much longer in combat and increasing their natural strength.
 
Anyone who has been in a fight knows that adrenaline can be a powerful tool. Some can even learn to master it, gaining a rush of energy and excitement as they begin to tip a battle in their favor. With this training the mercenary learns to feed off of this natural rush, allowing them to last much longer in combat and increasing their natural strength.
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* [[Charge]]
 
* [[Charge]]
 
* [[Coup de Mort]]
 
* [[Coup de Mort]]
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[[Category:Abilities]][[Category:Mercenaries]]

Revision as of 11:01, 6 February 2013

Adrenaline Rush is an ability of the Mercenaries of the Western Coalition.

Anyone who has been in a fight knows that adrenaline can be a powerful tool. Some can even learn to master it, gaining a rush of energy and excitement as they begin to tip a battle in their favor. With this training the mercenary learns to feed off of this natural rush, allowing them to last much longer in combat and increasing their natural strength.

Adrenaline Rush provides a bonus to energy when an opponent is defeated or knocked over, with a larger bonus when a successful Coup de Morte is completed. This lowers energy costs and provides a strong boost to your combat abilities for a short time.

Prerequisites