Difference between revisions of "Armor"

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m (Making this better and overwriting the "help armor" already extant to give more info on the matter instead of just telling you about the command. The "commands" command exists now for that purpose, I'm sure.)
m (Better wording on the channeling bit.)
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Armor is often important in CLOK due to its ability to reduce the damage you take, however your choice of armor can have consequences in your ability to do certain things.  For example, armor may negatively affect your [[stealth]] ability, capability to maintain magical [[channeling|channels]], or do manual labor.  Different armor types may be stronger or weaker against certain damage types.  The material the armor is made of effects its durability and how effective it is against nether-based attacks in the case of ferrous metals. You can use the '''armor''' command to list your currently worn armor, its state of repair and whether you are considered lightly-armored, moderately-armored or heavily armored.
 
Armor is often important in CLOK due to its ability to reduce the damage you take, however your choice of armor can have consequences in your ability to do certain things.  For example, armor may negatively affect your [[stealth]] ability, capability to maintain magical [[channeling|channels]], or do manual labor.  Different armor types may be stronger or weaker against certain damage types.  The material the armor is made of effects its durability and how effective it is against nether-based attacks in the case of ferrous metals. You can use the '''armor''' command to list your currently worn armor, its state of repair and whether you are considered lightly-armored, moderately-armored or heavily armored.
  
Note: Armor skill does not reduce penalties to stealth, channeling. It does, however, slowly reduce the perception penalties starting at one thousand armor use, up to two thousand five hundred at the skill cap, but does not rid them entirely.
+
Note: Armor skill does not reduce penalties to stealth or lower the channel drop rate. It does, however, slowly reduce the perception penalties starting at one thousand armor use, up to two thousand five hundred at the skill cap, but does not rid them entirely.
  
 
==Armor Types==
 
==Armor Types==
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: Scale metal
 
: Scale metal
  
Note the above does not list all types of armor. Special types do exist, but are rare and/or scarce.  
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Note that the above does not list all types of armor. Special types do exist, but are rare and/or scarce.  
  
 
[[category:General]][[category:Combat]]
 
[[category:General]][[category:Combat]]

Revision as of 20:42, 14 December 2017

Armor is often important in CLOK due to its ability to reduce the damage you take, however your choice of armor can have consequences in your ability to do certain things. For example, armor may negatively affect your stealth ability, capability to maintain magical channels, or do manual labor. Different armor types may be stronger or weaker against certain damage types. The material the armor is made of effects its durability and how effective it is against nether-based attacks in the case of ferrous metals. You can use the armor command to list your currently worn armor, its state of repair and whether you are considered lightly-armored, moderately-armored or heavily armored.

Note: Armor skill does not reduce penalties to stealth or lower the channel drop rate. It does, however, slowly reduce the perception penalties starting at one thousand armor use, up to two thousand five hundred at the skill cap, but does not rid them entirely.

Armor Types

Brigandine
Chain
Leather
Plate
Rigid Leather
Scale leather
Scale metal

Note that the above does not list all types of armor. Special types do exist, but are rare and/or scarce.