Difference between revisions of "Development Log"

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* The penalty to used to determine odds of cave-ins or gas-leaks in a player mine is now based off the distance the mine room is from the entrance rather than the total rooms in the mine. -- [[User:Jirato|Jirato]] 11:48, 3 October 2017 (UTC)
 
* Minerals in player mine room are now exhaustible, with increased scarcity the deeper into the mine you dig. Though, trust me, it's still a LOT and will likely take months of multiple people mining non-stop to exhaust a single room. -- [[User:Jirato|Jirato]] 01:08, 3 October 2017 (UTC)
 
* Minerals in player mine room are now exhaustible, with increased scarcity the deeper into the mine you dig. Though, trust me, it's still a LOT and will likely take months of multiple people mining non-stop to exhaust a single room. -- [[User:Jirato|Jirato]] 01:08, 3 October 2017 (UTC)
 
* The maximum number of minerals in player mines will now consistently be 6, rather than starting at 6 and then changing to 5 once you start mining. -- [[User:Jirato|Jirato]] 01:08, 3 October 2017 (UTC)
 
* The maximum number of minerals in player mines will now consistently be 6, rather than starting at 6 and then changing to 5 once you start mining. -- [[User:Jirato|Jirato]] 01:08, 3 October 2017 (UTC)

Revision as of 04:48, 3 October 2017

  • The penalty to used to determine odds of cave-ins or gas-leaks in a player mine is now based off the distance the mine room is from the entrance rather than the total rooms in the mine. -- Jirato 11:48, 3 October 2017 (UTC)
  • Minerals in player mine room are now exhaustible, with increased scarcity the deeper into the mine you dig. Though, trust me, it's still a LOT and will likely take months of multiple people mining non-stop to exhaust a single room. -- Jirato 01:08, 3 October 2017 (UTC)
  • The maximum number of minerals in player mines will now consistently be 6, rather than starting at 6 and then changing to 5 once you start mining. -- Jirato 01:08, 3 October 2017 (UTC)
  • Fixed the text when attempting to DIG in a fully reinforced mine entrance (which incorrectly indicated you could MINE there). -- Jirato 01:08, 3 October 2017 (UTC)
  • The availability and distribution of minerals in player mines is now based off where the room is located based off the distance to the entrance, rather than the total number of rooms in a mine. -- Jirato 01:05, 3 October 2017 (UTC)
  • Fixed red error text when attempting to MINE in a room that has not been dug out enough. -- Jirato 14:00, 2 October 2017 (UTC)
  • Mine rooms now use an x,y coordinate system. Meaning it is possible to dig intersecting tunnels. For example, from the mine entry if you dig east, north, and then southwest, you will find yourself back at the mine entry. -- Jirato 13:30, 2 October 2017 (UTC)
  • Mine rooms will no longer collapse when their mine progress reaches 0. -- Jirato 12:42, 2 October 2017 (UTC)
  • Updated link of MUSHClient Soundpack in HELP SOUNDPACK. Current link is https://www.dropbox.com/s/3m8qekhzsr67brr/clok.rar?dl=1 -- Jirato 23:31, 1 October 2017 (UTC)
  • Updated link of VIPMud Soundpack in HELP SOUNDPACK. Current link is https://www.dropbox.com/s/71ua59l3ri29e4u/clok%20soundpack%20VIP.zip?dl=1 -- Jirato 23:19, 1 October 2017 (UTC)
  • Unfortunately, removed the links to the soundpacks located in HELP SOUNDPACK, as both dropbox links were invalid. -- Jirato 22:56, 1 October 2017 (UTC)
  • The front gate to Tarueka that I decided to make iron-reinforced on a whim last year has been changed to a bronze-reinforced gate because I didn't really consider the mechanical implications making a gate iron would involve. -- Jirato 11:55, 30 September 2017 (UTC)
  • Updated the GURU command again to reflect our newest Event Staff member. Everyone please give a warm welcome to Elyria! -- Jirato 22:42, 29 September 2017 (UTC)
  • Increased the deccay rate of temporary mine event room to better match the fact that the mine decay timer only runs four times a day instead of every hour. -- Jirato 13:37, 29 September 2017 (UTC)
  • Fixed a bug that was causing multiple mine supports to decay at once in the same room. Now only the last support in the room will decay. -- Jirato 13:26, 29 September 2017 (UTC)
  • Being prevented from digging due to lack of mine supports will now properly stop auto-digging. -- Jirato 20:58, 27 September 2017 (UTC)
  • After being told by the GM team what actually goes into making mine supports and how annoying they are, correction to the previous entry: You will need 1 support to dig beyond stage 7 ("Large Mine Shaft), and 2 supports to dig beyond stage 9 ("Well-Kept Mine Shaft"). -- Jirato 19:47, 27 September 2017 (UTC)
  • It is no longer possible to DIG to reinforce a personal mine beyond "Rough Shaft" without at least one mine support, beyond "Mine Shaft" without at least two mine supports, beyond "Large Mine Shaft" without three mine supports, and beyond "Well-Kept Mine Shaft" without at least four mine supports. -- Jirato 19:36, 27 September 2017 (UTC)
  • It is no longer possible to BUILD mine supports in a personal mine room until it is at least dug out to progress stage 6 ("Rough Mine Shaft"). -- Jirato 19:20, 27 September 2017 (UTC)
  • The MINE command is no longer usable inside a personal mine room until it is at least dug out to progress stage 5 ("Crude Mine Shaft"). -- Jirato 19:13, 27 September 2017 (UTC)
  • The GURU command has been updated to reflect the current GM roster. Welcome back Lassyn! And welcome to the team, Mirazia! -- Jirato 15:04, 27 September 2017 (UTC)
  • Fixed a bug where mining skill gains less than 0.005 would not properly be counted. -- Jirato 14:23, 27 September 2017 (UTC)
  • The mining skill gain for digging to reinforce the interior of a personal mine has been adjusted to better match with the new changes to progress and number of dig attempts required to fully reinforce a room. -- Jirato 13:52, 27 September 2017 (UTC)
  • Mine room names, descriptions, and 'nopets' tag (which disallows/allows mounts) will now be automatically updated any time mine progress is adjusted. This should fix the majority of mine bugs out there. -- Jirato 11:58, 27 September 2017 (UTC)
  • It is no longer possible to DIG to reinforce mine rooms beyond 250.0 progress. -- Jirato 11:56, 27 September 2017 (UTC)
  • It is no longer possible to DIG down in mines, as this conflicts with future plans for the mining system. If you have an existing mine with up/down exits, you may request an online GM delete and re-create the exits for you. -- Jirato 11:55, 27 September 2017 (UTC)
  • Additional dig progress bonuses will be granted at 1500, 2000, and 2500 mining skill (Maximum possible progress 1.0 for capped mining skill and all three mining abilities from Artisan guild). -- Jirato 12:53, 26 September 2017 (UTC)
  • Certain milestones of mining skill (500, 1000) as well as the three Artisan mining abilities will again count towards bonus progress when digging a mine. (+0.1 progress per bonus, applied to a base of 0.2 progress for a maximum of 0.7 progress per dig attempt.) -- Jirato 12:45, 26 September 2017 (UTC)
  • Fixed a bug where digging would not immediately stop when attempted in a cluttered (>25 items) room. -- Jirato 11:26, 26 September 2017 (UTC)
  • Fixed a typo that would set initial progress of freshly dug mines to 0,2 rather than 0.2. This is a retroactive change and should fix several broken mines out there. -- Jirato 15:46, 25 September 2017 (UTC)
  • Mine claim stakes will no longer say "engaved" instead of "engraved" when placed via the CLAIM command. This is not a retroactive change, if your stake says "engaved", please BUG it while standing in the room with your placed stake. -- Jirato 20:12, 23 September 2017 (UTC)
  • Guest names for GM Test Characters will no longer show up on the WHO list. -- Jirato 15:08, 10 September 2017 (UTC)
  • Fixed a bug that was preventing daily backup of MUD source code and miscellaneous files such as the mount repository for mounts ridden by offline characters. -- Jirato 21:16, 9 September 2017 (UTC)
  • It is now possible to view your own bio regardless of your privacy settings. -- Jirato 00:54, 15 August 2017 (UTC)
  • Fixed a crash with the BIO VIEW subcommand when used by non-GM characters. -- Jirato 21:26, 14 August 2017 (UTC)
  • The new NOTE command can be used to create, view, or delete personal notes for your character. -- Jirato 11:42, 14 August 2017 (UTC)
  • The new BIO command can be used to edit your character's bio, view other's bios, or set privacy options. -- Jirato 00:13, 14 August 2017 (UTC)
  • Fixed a bug where mine rooms wouldn't expand as they were dug out. -- Jirato 14:31, 8 July 2017 (UTC)
  • Fixed an error in the main update loop related to player mines, nether plant growth, and weather updating. -- Jirato 22:17, 5 July 2017 (UTC)
  • Mine claim stakes are now also available to everyone else at the Haiban, Mistral Lake, Shadgard, and Corvus general stores. -- Jirato 12:40, 3 July 2017 (UTC)
  • Mine claim stakes are now available for sale at the Haiban Import shop for Artisans of the Western Coalition. -- Jirato 12:33, 3 July 2017 (UTC)
  • Any player mines which were previously removed from the game from players who have logged into CLOK in the past 2 years have been restored. If you own an older mine that has been removed from the game, please email our support mailbox to have your mine restored. -- Jirato 12:24, 3 July 2017 (UTC)
  • Automatic repeating actions such as digging that utilize verbs that have been converted to the new, more efficient, command system will now use the command instead of the older (and potentially outdated) verb script. -- Jirato 12:50, 29 June 2017 (UTC)
  • The initial dig of a player mine entry shaft now takes significantly longer. -- Jirato 12:33, 29 June 2017 (UTC)
  • It is now possible to use geomancer-summoned shovels to dig mine entry shafts. (Assuming you've placed a claim stake.) -- Jirato 12:17, 29 June 2017 (UTC)
  • Player-dug mine rooms and crafted mine supports will now decay significantly slower. -- Jirato 11:53, 29 June 2017 (UTC)
  • Master Geomancers now have a new ability! They can PROJECT mental patterns into reality thereby creating objects in the physical world from conjured geomantic matter. In other words, they can now summon certain weapons and items from nothing! *POOF!* -- Noctere 21:57, 28 June 2017 (PST)
  • The previous change regarding the seek healing AI has been reverted, as it was causing issues with other AI actions and NPCs. -- Jirato 22:12, 23 June 2017 (UTC)
  • The "seek_healing" AI now requires no PCs to be present in the area to trigger. -- Jirato 20:07, 23 June 2017 (UTC)
  • The Elemancy University now has an infirmary to treat injured students by the University bank. -- Noctere 17:39, 9 June 2017 (PST)
  • Stoles will now automatically be assigned the 'scarf' wear slot when worn. -- Jirato 17:18, 9 June 2017 (UTC)
  • Metal items will now be cooled when manually repaired to maximum durability. -- Jirato 11:53, 9 June 2017 (UTC)
  • GM Smites and Blessings no longer show up to players who have the IgnoreChat option toggled on. They will also now show up in Discord and to pre-logged in guest users. -- Jirato 20:15, 8 June 2017 (UTC)
  • Utasa dueling capes are now properly worn in place of the vambraces slot. -- Jirato 13:59, 6 June 2017 (UTC)
  • The unhinged door in the Tarueka farmhouse is no longer closeable. -- Jirato 13:46, 6 June 2017 (UTC)
  • Participating in the Elemancer BUILD event will now earn you skillgain with woodworking. You can even skill up there until you are eligible to earn coin from the event. -- Noctere 18:22, 6 May 2017 (PST)
  • Those with a good amount of skill in woodworking or carpentry will now be granted riln for their work on the wooden Elemancer lift. Simply ASK FOR PAYMENT at the base of the construction site after using the BUILD command. The more you work, the more you get. -- Noctere 21:33, 5 May 2017 (PST)
  • Severely damaged (beyond 0 durability) weapons will no longer heal the target when attacking. -- Jirato 23:01, 2 May 2017 (UTC)
  • It is no longer possible for hit location wound levels to go into the negatives (when receiving negative damage). -- Jirato 22:56, 2 May 2017 (UTC)
  • A help message will now automatically be displayed the first 5 times a character dies. -- Jirato 14:09, 1 May 2017 (UTC)
  • Please keep in mind that the elemancy book exchange service is not an upgrade. But rather a consolidation of many books into a few. For example, in order to get the first new book for geomancy you will need to send the first 5 old books. This way is covers the same skill ranges of 1 though 500. -- Noctere 14:54, 29 April 2017 (PST)
  • The study books in the Elemancer's University have all been reassessed to work better with the current skill gain system. They now cover a lot more skill per book and are priced to be comparative with the cost of normal training plus an added fee for being able to train anywhere. (Much cheaper than before) Old textbooks can be traded in for new ones provided that the books sent cover the exact same skill ranges as the new by sending the old books via npcmail to "theelemancybookrepository" -- Noctere 14:17, 29 April 2017 (PST)
  • The TIP about free healing for infirmary players has been corrected (based on first 24 hours of play time, not newbie skill bonus). Also added TIP about the EXITS command. -- Jirato 11:37, 28 April 2017 (UTC)
  • The Elemental Detection ability has been removed and should be automatically unlearned/refunded on any characters logging in who had it. -- Jirato 20:17, 24 April 2017 (UTC)
  • You can now tell what someone is channeling just by LOOKing at them unless the item being channeled cannot be seen. Along with this the Elemancer ability Elemental Detection is no longer a prerequisite for Elemental Severance. Detection is scheduled to be completely removed soon. -- Noctere 09:31, 24 April 2017 (PST)
  • The NPC guild leader for The Lorekeepers of Atros and Madrim will no longer automatically initiate new characters to join their ranks, instead current player Lorekeepers, with the proper authority, can GUILD INITIATE others who they feel are worthy to do so. GM controlled NPCS can also recruit new members. -- Noctere 15:10, 21 April 2017 (PST)
  • Enjoy a 20% per-person skill bonus for every player over 5 up to a maximum of 300% for Easter weekend. -- Jirato 13:48, 15 April 2017 (UTC)
  • Made the population-based skill mods a bit more dynamic (No longer have to hard-code the event loop and do a reload every time I change it). -- Jirato 13:48, 15 April 2017 (UTC)
  • It is no longer to fell trees or mine while enraged/furious. -- Jirato 15:00, 11 April 2017 (UTC)
  • The Discord bot will now show users connected to the MUD with the !who command. -- Jirato 13:14, 11 April 2017 (UTC)
  • NOR is now an alias for NORTH for compatability with bMUDclient's directional buttons. -- Jirato 18:30, 6 April 2017 (UTC)
  • Shops offering free water will no longer tell you that you need to contact the shop owner directly to buy it. -- Jirato 14:08, 6 April 2017 (UTC)
  • If the Claw of Shar actually existed, which it doesn't, assassination tasks would no longer be assigned to Claw members who do not have the assassinate ability. -- Jirato 13:20, 6 April 2017 (UTC)
  • Login notifications will now only show when a connected client uses the login command, and logout notifications will now only show if the connected client was logged onto a character prior to disconnect. -- Jirato 02:47, 1 April 2017 (UTC)
  • Chokers that have armor properties on them will now be worn in the gorget slot to properly count for armor. If you have such an item, simply remove it and wear it again to update it. -- Jirato 16:39, 30 March 2017 (UTC)
  • It is no longer possible to ride horses inside the Haiban Elemancy Chapter. -- Jirato 16:07, 30 March 2017 (UTC)
  • There is now a 3 second roundtime when preparing to drag something to prevent command stacking abuse. -- Jirato 16:02, 30 March 2017 (UTC)
  • Fixed a bug with the earlier mount changes that caused people on riding horses to be immune to attack. -- Jirato 15:58, 30 March 2017 (UTC)
  • The following Guest ID numbers will no longer be issued out: 69, 444, 666, 777. -- Jirato 15:37, 30 March 2017 (UTC)
  • Snipers in guild perception training areas will no longer gain skill. Please note these areas are intended for new players only, not to grind to the skill cap. -- Jirato 15:04, 30 March 2017 (UTC)
  • Riding (non-wartrained) horses will now give a 15% position penalty in combat rather than a 15% position bonus. -- Jirato 13:15, 30 March 2017 (UTC)
  • Riding (non-wartrained) horses will no longer provide weapon based bonuses in combat. -- Jirato 13:15, 30 March 2017 (UTC)
  • Riding (non-wartrained) horses will no longer contribute their own melee and dodge skills to the attacker/defender in combat. -- Jirato 13:15, 30 March 2017 (UTC)
  • It is no longer possible to gain riding skill while fighting from a non-wartrained horse. -- Jirato 13:15, 30 March 2017 (UTC)
  • The War Riding ability now only applies bonuses to wartrained horses. -- Jirato 13:15, 30 March 2017 (UTC)
  • The Lorekeeper version of the Chameleon spell no longer makes reference to Udemi. -- Jirato 12:29, 30 March 2017 (UTC)
  • Udemi and Lorekeepers will no longer be sent to Tanglewood for herb cultivation tasks. -- Jirato 12:15, 30 March 2017 (UTC)
  • The guild initiation text for the Lorekeepers has been fixed so it's no longer identical to the Udemi. (Note that Lorekeepers is not affiliated with Tse Gaiyan and is not a combat-oriented guild). -- Jirato 11:59, 30 March 2017 (UTC)
  • If you log out while infront of a guild recruiter you asked about initiation, it will now properly reset your "initiate confirm" flag. -- Jirato 19:37, 28 March 2017 (UTC)
  • You can now draw items from a container either in order or randomly with the PICK command. PICK FROM (container) will retrieve the first available item, PICK FROM (container) RANDOM will pick a random item. -- Jirato 18:21, 28 March 2017 (UTC)
  • Random tips will be displayed every 10 minutes to all players by default. You can toggle this off with OPTION SHOWTIPS. -- Jirato 13:58, 28 March 2017 (UTC)
  • Added a new TIPS command which will display a randomized tip. Feel free to suggest additional tips to add on the BBS. -- Jirato 13:16, 28 March 2017 (UTC)
  • Option CombatSymbols may be toggled to show or hide the challenge rating symbols during combat. (Presently melee only). -- Jirato 18:58, 27 March 2017 (UTC)
  • A full set of replacement mount armor is now available for recognition point exchange at the Templar Armory in Shadgard. Please note this armor is only compatible with Viali Destriers that previously had armor. -- Jirato 13:14, 27 March 2017 (UTC)
  • Mount armor may now be repaired at the Templar Armory in Shadgard. -- Jirato 12:58, 27 March 2017 (UTC) (On behalf of Noctere)
  • It is now possible to place worn items back on a mount using the syntax PUT/PLACE (item) ON (mount). -- Jirato 12:58, 27 March 2017 (UTC) (On behalf of Noctere)
  • It is now possible to remove worn items from a mount using the syntax REMOVE (item) FROM (mount). -- Jirato 12:58, 27 March 2017 (UTC) (On behalf of Noctere)
  • A customizable reason will now be displayed whenever a player tries to log in while the MUD is in maintenance mode. -- Jirato 11:31, 26 March 2017 (UTC)
  • The gates in Tarueka are now climbed "over" rather than climbed "into". -- Jirato 14:58, 24 March 2017 (UTC)
  • All players have been granted a free ability reset. Note that this is not cumulative with any previously unused ability resets. -- Jirato 15:59, 23 March 2017 (UTC)
  • Weapons also now show their type when examined. -- Noctere 13:00, 22 March 2017 (PST)
  • Examining shields (and soon, most weapons) will now show their type. -- Jirato 19:28, 22 March 2017 (UTC)
  • Attacking nether plants no longer awards guild points to Templar. -- Jirato 12:34, 21 March 2017 (UTC)
  • Many Shadgard homes have been fixed to properly block mounts from entering. -- Jirato 12:13, 21 March 2017 (UTC)
  • The table in [Burgundy House, Sapphire Room] can now have objects placed on it. -- Jirato 12:11, 21 March 2017 (UTC)
  • Many shops and buildings in Haiban have been modified so that wandering NPCs will no longer enter them. -- Jirato 13:45, 20 March 2017 (UTC)
  • [Ilsa's Jewelery, Showroom] is no longer janitor proof? Not sure why it was to begin with. -- Jirato 12:58, 20 March 2017 (UTC)
  • The wandering NPC trainers have returned to Haiban. The fact that these guys died previously was merely GM oversight and shouldn't be acted on ICly, sorry! -- Jirato 12:26, 20 March 2017 (UTC)
  • The entrances to the Haiban Mine and the Haiban Wood Preserve have been adjusted to not allow roaming critters. -- Jirato 12:14, 20 March 2017 (UTC)
  • Banks no longer give free loans. (It is no longer possible to DEPOSIT negative amounts of riln.) -- Jirato 12:00, 20 March 2017 (UTC)
  • It is now possible to TOSS items such as dice and dice cups while sitting. -- Jirato 11:39, 20 March 2017 (UTC)
  • The bank in Haiban will now allow you to REGISTER items. -- Jirato 11:36, 20 March 2017 (UTC) (On behalf of Vestyn)
  • The doors in the Burgundy House's inn rooms are now unlockable from the inside. -- Jirato 11:35, 20 March 2017 (UTC)
  • The DONATE command, when used with a handcart or wagon, should now properly adjust the handcart or wagon's weight. If you have a handcart/wagon that was previous used for donations that is now saying it's full, try adding a lightweight item to it and then removing it to auto update the weight, or REPORT it to have us manually fix it. -- Jirato 00:59, 20 March 2017 (UTC)
  • The LoginNotify and LogoutNotify OPTIONs have been re-enabled and now inform you when a user connects, changes nicknames, or disconnects. Note this now uses guest nicknames, not player names. -- Jirato 22:50, 17 March 2017 (UTC)
  • The three elite Coalition mercenaries guarding the Burgundy House's construction site have been properly relocated to the inside of the Burgundy House - Enemies of the Coalition beware. -- Jirato 00:52, 15 March 2017 (UTC)
  • The dice cup sold in the Burgundy House now acts as a proper dice cup. The correct syntax to use it is TOSS CUP. -- Jirato 00:47, 15 March 2017 (UTC)
  • The IgnoreChat option is now False by default to be more in line with the fact that chat is available prior to login and during character creation. -- Jirato 00:37, 15 March 2017 (UTC)
  • Some stables have been added outside the Burgundy House. -- Jirato 19:46, 13 March 2017 (UTC)
  • The Burgundy House has been released as a place to enjoy luxurious food, inn rooms, and gambling. At present there is a shop that sells dice and a dice cup. Further additions including an automated game system may be introduced in the future. -- Jirato 19:31, 13 March 2017 (UTC)
  • A new SHUFFLE command has been added which, when used on a container, randomizes the order of its contents. -- Jirato 17:15, 13 March 2017 (UTC)
  • Looking at a town/guild post board with unread posts will now show unread posts only. Looking at it a second time (when there are no unread posts) will show all posts. -- Jirato 15:22, 13 March 2017 (UTC)
  • If there were a secret den of assassins somewhere in Mistral Lake, then you would no longer be able to ride/lead a horse through the entrance. -- Jirato 03:25, 11 March 2017 (UTC)
  • Town/Guild post board posts are now logged and sent to all online GMs and included in our daily eventlog emails for easier tracking. -- Jirato 03:14, 11 March 2017 (UTC)
  • GM-controlled NPCs will no longer count towards the player login skill bonus - sorry! -- Jirato 03:08, 11 March 2017 (UTC)
  • The EFFECTS command now shows the exact percentage of bonus skill multiplier (for the player login bonus only). -- Jirato 01:14, 11 March 2017 (UTC)
  • Fixed a bug where halos would fade even while maintaining an active thaumaturgy channel. -- Jirato 19:48, 10 March 2017 (UTC)
  • Fixed some bleeding ANSI color codes in the Guest nickname notice on the login screen. -- Jirato 15:46, 10 March 2017 (UTC)
  • It is now possible to dismiss a thaumaturgic halo by entering 'DISMISS HALO'. -- Jirato 13:10, 10 March 2017 (UTC)
  • Fixed a bug with channeled targeted spells such as spirit healing and the new non-integer critter IDs. -- Jirato 12:58, 10 March 2017 (UTC)
  • CHAT and QUESTION, which were reverted to be usable while dead some months ago, are now also visible while dead... whoops. -- Jirato 13:50, 8 March 2017 (UTC)
  • Changed item and effect spawning behavior to be a bit more efficient. -- Jirato 13:11, 8 March 2017 (UTC)
  • Changed critter spawning behavior to be a bit more efficient. -- Jirato 12:57, 8 March 2017 (UTC)
  • POSE has been added as an alias for the new DESC command. It will now also automatically EMOTE your pose, prefixed with "(name) is". -- Jirato 20:03, 7 March 2017 (UTC)
  • Temporary descriptions now show up in the room occupants list (and OCCUPANTS command), are limited to 30 characters or less, and automatically include "He/She is" when your character is LOOKed at. For example, DESC sleeping soundly will make you show up as "Jirato (sleeping soundly)" in the occupants list, and when you are LOOKed at, players will see, "(He is sleeping soundly.)". -- Jirato 19:44, 7 March 2017 (UTC)
  • Players in the Discord channel may now respond to the question channel by prefixing their message with !answer. -- Jirato 15:43, 7 March 2017 (UTC)
  • The Question channel is no longer visible to un-logged in users, since they can't use it. -- Jirato 15:43, 7 March 2017 (UTC)
  • Monks should no longer get healing tasks at Westbrook. -- Jirato 14:36, 7 March 2017 (UTC)
  • Utasa should no longer get copy document tasks at Westbrook. -- Jirato 14:36, 7 March 2017 (UTC)
  • Key copying services at locksmiths are once again available. Simply hold a key in your right hand and ASK (locksmith) ABOUT COPY. -- Jirato 14:19, 7 March 2017 (UTC)
  • Lost Soldiers and Man-at-Arms in the Redlead Hills and Lost Meadow areas did not take special damages as nethrim. They now have the proper resistances and weaknesses. -- Noctere 5:48, 7 March 2017 (PST)
  • It is now possible to set a temporary, one-line, description to your character using the DESCRIPTION command. Please be very mindful of the warnings displayed when first using this command. If I find it commonly misused, I'll remove it. -- Jirato 18:08, 6 March 2017 (UTC)
  • The varnished wooden counter in the Mistral Lake Post Office's room description is now functional as a proper usable surface. -- Jirato 15:43, 6 March 2017 (UTC)
  • The granite counters in the Haiban Post Office's room description now function as a proper usable surface. -- Jirato 15:40, 6 March 2017 (UTC)
  • The long counter in the Shadgard Town Hall, Post Office's room description is now functional as a proper usable surface. -- Jirato 14:41, 6 March 2017 (UTC)
  • Modified the description of bronze chisels sold in Corvus outpost to reflect their proper material. -- Jirato 14:37, 6 March 2017 (UTC)
  • Fixed a recently introduced (about last week) bug that was preventing the use of chat for pre-login characters. -- Jirato 17:18, 4 March 2017 (UTC)
  • Fixed a bug that allowed a player-cast haunting to overwrite a critter-cast haunting. -- Jirato 18:02, 2 March 2017 (UTC)
  • The body of in-game mail notification emails now includes the contents of the mail, and a note about contacting support if the email was sent in error. -- Jirato 15:53, 2 March 2017 (UTC)
  • The subject line of in-game mail notification emails now includes the sender. -- Jirato 15:53, 2 March 2017 (UTC)
  • Email based in-game mail notifications will now be sent regardless of whether or not a character is logged into the game. -- Jirato 15:53, 2 March 2017 (UTC)
  • The PAY command no longer has 'roundtime' in the list of preventative states. -- Jirato 14:21, 2 March 2017 (UTC)
  • You can now specify LIST when LOOKing on an item to get the text outputted in a list with each item on its own line. For example: LOOK ON BOOKSHELF LIST -- Jirato 14:15, 2 March 2017 (UTC)
  • Re-added the STATS command, but made it an alias of the new (guest nickname) version of WHO rather than the old one. -- Jirato 04:42, 1 March 2017 (UTC)
  • ESP is no longer visible while in rooms tagged as OOC such as the tutorial, mentor lounge, OOC lounge, battlefield, GM lairs, or consultation rooms. -- Jirato 04:32, 1 March 2017 (UTC)
  • Fixed several grammatical errors and typos in the tutorial rooms, added instructions for EMOTE/ACT, and added directions to backtrack in the "new to text-based games" room. -- Jirato 04:26, 1 March 2017 (UTC)
  • There is now a notice when using the NICK command that nicknames are temporary and must be set upon each login. -- Jirato 04:10, 1 March 2017 (UTC)
  • It is now possible to craft bookshelves through carpentry. -- Jirato 04:07, 1 March 2017 (UTC)
  • The large reclamation crate in the Templar Armory has been renamed to a reclamation bin. A new large donation crate (which is not a trashcan) has been added. -- Jirato 04:03, 1 March 2017 (UTC)
  • DEVLOG updates should now echo to all connected clients and the Discord channel. -- Jirato 03:53, 1 March 2017 (UTC)
  • Added a DEVLOG command. Type it by itself to see the last 25 development log updates, or try DEVLOG LATEST, DEVLOG LAST, or DEVLOG X where X is a limit of how many entries you want to see (up to 25). -- Jirato 03:52, 1 March 2017 (UTC)
  • Removed some extra text at the end of the WHO command. -- Jirato 03:07, 1 March 2017 (UTC)
  • Made some internal changes to how we handle GM guruship and areas of responsibility. Placed several areas on an "Open Guruship" list. See the GURU command in-game for more information. -- Jirato 14:56, 23 February 2017 (UTC)
  • Removed the STATS alias to the WHO command, which was bypassing the new guest nickname system and showing the old who list. -- Jirato 04:03, 17 February 2017 (UTC)
  • Fixed an issue that was causing use of emoticons and emojis in the Discord chat to crash the in-game text output function. -- Jirato 03:50, 17 February 2017 (UTC)
  • Created a bot for the Discord server that links up the #general chat channel with in-game CHAT. -- Jirato 04:30, 15 February 2017 (UTC)
  • Completed firearm repair code and added firearm repair tags to Mistral Lake, Shadgard, Haiban, and Corvus Outpost firearms shops. -- Jirato 03:18, 14 February 2017 (UTC)
  • Added info text about current guest nickname and how to change it to the new client connection text. -- Jirato 21:05, 13 February 2017 (UTC)
  • Updated pottery, leatherworking, and carpentry to include a hyphen in the term "masterfully-crafted" -- Jirato 13:47, 13 February 2017 (UTC)
  • Added coal to "Infested Mines, Level One" and "Haiban Mines" areas. -- Jirato 13:47, 13 February 2017 (UTC)
  • Added extra tin, quartz, and lead to the "Haiban Mines" area to reduce the frequence of rarer materials. -- Jirato 13:47, 13 February 2017 (UTC)
  • Created this development log. -- Jirato 03:32, 13 February 2017 (UTC)
  • Earlier today, re-released "Town of Tarueka", fixed non-spawning critters in "Infested Village, South Bank", added damage types to weapon examination code, fixed tell recent and tells to pre-login characters. -- Jirato 03:32, 13 February 2017 (UTC)