Difference between revisions of "Leatherworking"

From CLOKwiki
Jump to navigationJump to search
Line 8: Line 8:
 
==Steps==
 
==Steps==
 
* ''Optional'' Dye the tanned leather first, if desired, by '''pour'''ing the dye onto the leather.  You cannot dye fur.  
 
* ''Optional'' Dye the tanned leather first, if desired, by '''pour'''ing the dye onto the leather.  You cannot dye fur.  
* '''trace''' you pattern onto the leather, this allows you to combine leather pieces and stitch them together in preparation to create the item.
 
  
*'''Lcraft''' the leather in order to begin to create your item.
+
1. clean skin/pelt
* Syntax: lcraft {category} {type}
+
2. pour bottle on skin/pelt (requires brown bottle)
 +
3. put skin on rack/frame
 +
4. tan skin <type> [rigid/soft/natural]
 +
5. put leather on worktable
 +
6. trace <category> <item>
 +
7. lcraft leather
 +
 
 +
Many projects will require several prepared pelts/skins to finish. Simply place as many as you need on the worktable.
  
 
==Categories==
 
==Categories==

Revision as of 06:47, 7 February 2015

You can create create armor, clothing and containers from leather gotten from Skinning and Tanning.

Tools

  • A dagger or knife.
  • Leather.
  • A worktable. (Will be available in most tanneries or their backrooms.)

Steps

  • Optional Dye the tanned leather first, if desired, by pouring the dye onto the leather. You cannot dye fur.

1. clean skin/pelt 2. pour bottle on skin/pelt (requires brown bottle) 3. put skin on rack/frame 4. tan skin <type> [rigid/soft/natural] 5. put leather on worktable 6. trace <category> <item> 7. lcraft leather

Many projects will require several prepared pelts/skins to finish. Simply place as many as you need on the worktable.

Categories

  • Armor
  • Containers
  • Clothing
  • Footwear
  • Drinkholder
  • Quiver

Trainers