Difference between revisions of "Professions"
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==Crafting Professions== | ==Crafting Professions== | ||
− | When making useful things (as opposed to things sold only in the market, quality matters. | + | When making useful things (as opposed to things sold only in the market), quality matters. It can change the effectiveness of goods by between -40% and 15%, depending on how well crafted the item is. This quality also affects price. |
*[[Blacksmithing]] | *[[Blacksmithing]] | ||
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*[[Leatherworking]] | *[[Leatherworking]] | ||
*[[Locksmithing]] | *[[Locksmithing]] | ||
+ | *[[Pottery]] | ||
*[[Woodworking]] | *[[Woodworking]] | ||
==Planned Professions== | ==Planned Professions== | ||
*[[Alchemy]] | *[[Alchemy]] | ||
− | |||
[[Category:Professions]] | [[Category:Professions]] | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 20:44, 9 December 2017
There are a number of professions available to you in CLOK. These are often the best ways to make riln, and can provide many different kinds of benefits. You can learn as many professions as you have time.
Gathering Professions
Crafting Professions
When making useful things (as opposed to things sold only in the market), quality matters. It can change the effectiveness of goods by between -40% and 15%, depending on how well crafted the item is. This quality also affects price.
- Blacksmithing
- Bowyering
- Carpentry
- Cooking
- Fletching
- Jewelry Crafting
- Knapping
- Lapidary
- Leatherworking
- Locksmithing
- Pottery
- Woodworking