Difference between revisions of "Disarm"
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m (Melee: Disarm was added as a new page instead of simply moving this one. Ugh. Alright.) |
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− | Disarm | + | ''This page is redundant and a GM should really delete it as Melee: Disarm exists on another page already!'' |
''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.'' | ''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.'' | ||
* Attackers may attempt to '''disarm''' an opponent. | * Attackers may attempt to '''disarm''' an opponent. | ||
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* Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired. | * Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired. | ||
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+ | ==Prerequisitess== | ||
+ | [[Melee Focus]] | ||
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+ | [[Category:Abilities]][[Category:General Abilities]][[Category:Pending Deletion]] |
Latest revision as of 05:05, 6 December 2017
This page is redundant and a GM should really delete it as Melee: Disarm exists on another page already!
Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.
- Attackers may attempt to disarm an opponent.
- Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.