Difference between revisions of "Leatherworking"
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==Steps== | ==Steps== | ||
* ''Optional'' Dye the tanned leather first, if desired, by '''pour'''ing the dye onto the leather. You cannot dye fur. | * ''Optional'' Dye the tanned leather first, if desired, by '''pour'''ing the dye onto the leather. You cannot dye fur. | ||
− | |||
− | + | 1. clean skin/pelt | |
− | + | 2. pour bottle on skin/pelt (requires brown bottle) | |
+ | 3. put skin on rack/frame | ||
+ | 4. tan skin <type> [rigid/soft/natural] | ||
+ | 5. put leather on worktable | ||
+ | 6. trace <category> <item> | ||
+ | 7. lcraft leather | ||
+ | |||
+ | Many projects will require several prepared pelts/skins to finish. Simply place as many as you need on the worktable. | ||
==Categories== | ==Categories== |
Revision as of 06:47, 7 February 2015
You can create create armor, clothing and containers from leather gotten from Skinning and Tanning.
Contents
Tools
- A dagger or knife.
- Leather.
- A worktable. (Will be available in most tanneries or their backrooms.)
Steps
- Optional Dye the tanned leather first, if desired, by pouring the dye onto the leather. You cannot dye fur.
1. clean skin/pelt 2. pour bottle on skin/pelt (requires brown bottle) 3. put skin on rack/frame 4. tan skin <type> [rigid/soft/natural] 5. put leather on worktable 6. trace <category> <item> 7. lcraft leather
Many projects will require several prepared pelts/skins to finish. Simply place as many as you need on the worktable.
Categories
- Armor
- Containers
- Clothing
- Footwear
- Drinkholder
- Quiver