Difference between revisions of "Disarm"

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Disarm is an ability available to the [[Mercenaries]] of the Western Coalition and the [[Knights Templar]].
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Disarm is an ability available to the [[Mercenaries]] of the [[Western Coalition]] and the [[Knights Templar]].
  
 
''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.''
 
''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.''
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* Attackers may attempt to '''disarm''' an opponent.  
 
* Attackers may attempt to '''disarm''' an opponent.  
 
* Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.
 
* Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.
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==Prerequisites for Mercenaries==
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*[[Basic Weapon Training]]
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*[[Basic Melee Training]]
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*[[Tactics Mastery]]
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==Prerequisites for Templar==
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*[[Melee]] skill: 50
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[[Category:Abilities]][[Category:Mercenaries]][[Category:Knights Templar]]

Revision as of 15:38, 6 February 2013

Disarm is an ability available to the Mercenaries of the Western Coalition and the Knights Templar.

Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.

  • Attackers may attempt to disarm an opponent.
  • Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.

Prerequisites for Mercenaries

Prerequisites for Templar