Difference between revisions of "Mercenaries"
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=Abilities= | =Abilities= | ||
* [[Adrenaline Rush]] | * [[Adrenaline Rush]] | ||
− | |||
− | |||
* [[Armor Mastery]] | * [[Armor Mastery]] | ||
+ | * [[Basic Melee Training]] | ||
* [[Basic Ranged Training]] | * [[Basic Ranged Training]] | ||
− | |||
* [[Basic Weapon Training]] | * [[Basic Weapon Training]] | ||
− | |||
− | |||
− | |||
* [[Chained Weapon Specialization]] | * [[Chained Weapon Specialization]] | ||
* [[Charge]] | * [[Charge]] | ||
* [[Coup de Mort]] | * [[Coup de Mort]] | ||
+ | * [[Disarm]] | ||
* [[Feint]] | * [[Feint]] | ||
+ | * [[Hafted Specialization]] | ||
* [[Hamstring]] | * [[Hamstring]] | ||
− | * [[ | + | * [[Multi-Opponent Combat]] |
+ | * [[Polearm Specialization]] | ||
+ | * [[Tactics Mastery]] | ||
* [[Spin Attack]] | * [[Spin Attack]] | ||
+ | * [[Sword Specialization]] | ||
=Guild Services= | =Guild Services= |
Revision as of 11:43, 2 February 2013
The Mercenaries of the Western Coalition are a group of 'free men' who claim no alliance to religious ties or other affiliations. They believe in elitism in combat and in good pay. They commonly work with the Traders as a part of their coalition for mutual gain.
Contents
Playstyle
Overall
Mercenaries are masters of warfare and specializing in nonmagical combat and tactics
Combat
Mercenary combat typically involves direct physical attacks.
Promotion Points
- Successfully completing tasks from the Guildmaster
Overall Pros
- Weapon specialization skills
- Wide array of weapon training options
- Guild points gained via combat
- Share headquarters with Traders
Overall Cons
- No magic skills.
Abilities
- Adrenaline Rush
- Armor Mastery
- Basic Melee Training
- Basic Ranged Training
- Basic Weapon Training
- Chained Weapon Specialization
- Charge
- Coup de Mort
- Disarm
- Feint
- Hafted Specialization
- Hamstring
- Multi-Opponent Combat
- Polearm Specialization
- Tactics Mastery
- Spin Attack
- Sword Specialization