Difference between revisions of "Disarm"

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(Created page with "Disarm is an ability available to the Mercenaries of the Western Coalition. ''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achi...")
 
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Disarm is an ability available to the [[Mercenaries]] of the Western Coalition.
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Disarm is an ability available to the [[Mercenaries]] of the Western Coalition and the [[Knights Templar]].
  
 
''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.''
 
''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.''
  
 
* Attackers may attempt to '''disarm''' an opponent.  
 
* Attackers may attempt to '''disarm''' an opponent.  
* Guild points are awarded if successful based on challenge.
 
 
* Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.
 
* Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.

Revision as of 14:01, 6 January 2013

Disarm is an ability available to the Mercenaries of the Western Coalition and the Knights Templar.

Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.

  • Attackers may attempt to disarm an opponent.
  • Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.