Difference between revisions of "Rook Parlour"

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=Abilities=
 
=Abilities=
 
* [[Essence Leech]]
 
* [[Essence Leech]]
* [[Soul Harvest]]
 
 
* [[Freezing Aura]]
 
* [[Freezing Aura]]
 
* [[Ice Barbs]]
 
* [[Ice Barbs]]
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* [[Shadow Familiar]]
 
* [[Shadow Familiar]]
 
* [[Shadow Martyr]]
 
* [[Shadow Martyr]]
 +
* [[Soul Harvest]]
 
* ... many more yet to be implemented!
 
* ... many more yet to be implemented!
  

Revision as of 12:53, 2 February 2013

Rook Parlour is a private club of philosophers and scholars, founded by a group of like-minded individuals who wished to discover the secrets behind life and death. They have establishments in several towns and cities throughout Arad, though their members are known to be most active in the western Lost Lands where they can conduct their discussions and experiments in peace, without any governmental meddling. Due to their reputation for studying nether and manipulating it as part of their experiments, members are often referred to as 'sorcerers,' though the term is not exclusive to members of the Rook Parlour.

Playstyle

Overall

Members (sometimes referred to as or mixed in with Sorcerers) are powerful channelers, and can learn a fair amount of abilities to improve physical combat capabilities, if they so desire. Their most notable power is the ability to summon beings of nether use these beings to animate the bodies of the dead (though the Parlour officially denies such things occur within their establishments, insisting that they are merely the actions of individuals and that the Parlour should not be held responsible for such actions).

Combat

Members have a variety of offensive spells, as well as spells that can enhance their physical combat capabilities and gear. Their ability to summon nethrim and animate corpses as minions can significantly increase their combat prowess.

Promotion Points

Promotion points can be earned in the following ways:

  • Successfully completing tasks from the Guildmaster.

Overall Pros

  • Many offensive spells
  • Several types of minions
  • Have fair physical combat options in addition to pure spellcasting

Overall Cons

  • Often mistrusted
  • Many abilities require more energy than those of other guilds
  • Many abilities require extra steps to perform and/or components
  • Many abilities require soul shreds, which must be manually harvested

Abilities

Guild Services

  • Shop in which blood talismans can be purchased.
  • Corpse patch-ups, healing animated minions and restoring them to full energy.