Difference between revisions of "Minor Haunting"

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(Created page with "'''Minor Haunting''' is an ability used by sorcerers of Rook Parlour. This ritual allows a sorcerer to release several soul shreds from his blood talisman, willing them to t...")
 
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''Temporarily haunt an area, causing any not in the caster's group to have a chance at suffering various negative effects over time until the haunting fades.  Note that some effects will cause amounts of cold damage or energy loss that are unapparent to unaffected observers.''
 
''Temporarily haunt an area, causing any not in the caster's group to have a chance at suffering various negative effects over time until the haunting fades.  Note that some effects will cause amounts of cold damage or energy loss that are unapparent to unaffected observers.''
  
* Energy Cost: '''50'''
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*Usage: While holding or wearing a blood talisman, '''cast 310'''
  
* Duration: As long as the caster stays in the room. Effects fade 90 seconds after the caster leaves.
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*Energy cost: '''30'''
  
Prerequisite Abilities:
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*Duration: As long as the caster stays in the room. Effects fade '''90''' seconds after the caster leaves.
* [[Soul Harvest]]
 
  
Prerequisite Skills:
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==Prerequisites==
* [[Sorcery]] (200)
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*[[Advanced Nether Manipulation]]
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*[[Sorcery]] 300
  
 
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[[Category:Abilities]][[category:Rook Parlour]]
[[category:Rook Parlour]]
 

Latest revision as of 12:31, 29 November 2017

Minor Haunting is an ability used by sorcerers of Rook Parlour.

This ritual allows a sorcerer to release several soul shreds from his blood talisman, willing them to temporarily haunt the area and hinder all present who are not an ally to the sorcerer.

Temporarily haunt an area, causing any not in the caster's group to have a chance at suffering various negative effects over time until the haunting fades. Note that some effects will cause amounts of cold damage or energy loss that are unapparent to unaffected observers.

  • Usage: While holding or wearing a blood talisman, cast 310
  • Energy cost: 30
  • Duration: As long as the caster stays in the room. Effects fade 90 seconds after the caster leaves.

Prerequisites