Difference between revisions of "Elemancers"

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* ... many more yet to be implemented!
 
* ... many more yet to be implemented!
  
'''Note:''' While there won't be many unique offensive spells listed here, Elemancers will have access to a large variety of elemental attack spells via casting the various elements, and elemancers alone can achieve the skill to weave the more complicated mixed-element spells.
+
'''Note:''' While there won't be many unique offensive spells listed here, Elemancers will have access to a large variety of elemental attack spells via channeling and casting the various elements via the basic elemancy skills, and elemancers alone can achieve the skill to weave the more complicated mixed-element spells.
  
 
=Guild Services=
 
=Guild Services=

Revision as of 21:52, 12 August 2011

The Elemancers are scholars of the elements, seeking to understand how they constitute and effect our world as well as striving to learn how to manipulate the elements according to their will. As an organization, the Elemancers are neutral - they have no particular agenda or political goals.

Playstyle

Overall

Elemancers are the archetypal mages or wizards, able to control the elements by willpower and underlying basic knowledge of said elements. They have a well-rounded array of magical abilities, affording them great versatility and spectacular powers.

Combat

Elemancers can use their elemental powers to wield the elements themselves in battle, and may learn several abilities that can effect multiple targets at once. They also learn many defensive elemental shielding abilities. While the University doesn't teach any non-magical combat skills, Elemancers can utilize their influence over the elements to enhance combat skills that they learn independently from general trainers or independent practice. As an example, an Elemancer might channel fire while swinging a sword for a chance to accompany a sword strike with a burst of fire.

Promotion Points

Promotion points can be earned in the following ways:

Overall Pros

  • Extremely versatile in both combat and utility via elemental magic
  • Exclusive access to wands
  • Easy access to training for the basic four elemancy skills
  • Can eventually weave more elements into a single spell than non-Elemancers, for more complex and powerful spells

Overall Cons

  • Wielding their powers causes great fatigue, requiring Elemancers to have to rest and eat more often and manage their energy more effectively
  • Training most core skills takes longer than other guild core skills and is more expensive
  • Promotions are harder to achieve
  • Few guild services - an Elemancer is expected to use the elements to serve himself rather than rely on his peers

Abilities

Note: While there won't be many unique offensive spells listed here, Elemancers will have access to a large variety of elemental attack spells via channeling and casting the various elements via the basic elemancy skills, and elemancers alone can achieve the skill to weave the more complicated mixed-element spells.

Guild Services

None yet