Difference between revisions of "Claw of Shar"

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=Abilities=
 
=Abilities=
* [[Armor Chink]]
+
Wouldn't '''you''' like to know!
* [[Arrow Deflection]]
 
* [[Assassinate]]
 
* [[Blade Slap]]
 
* [[Bloodlust]]
 
* [[Choke]]
 
* [[Cut Throat]]
 
* [[Mark and Study]]
 
* [[Nether Claws]]
 
* [[Nether Vision]]
 
* [[Shadow Cloak]]
 
* [[Shadow Orb]]
 
* [[Shadow Strike]]
 
* [[Shadow Step]]
 
* [[Vanish]]
 
 
 
* ... many more yet to be implemented!
 
  
 
=Guild Services=
 
=Guild Services=

Revision as of 12:36, 6 July 2015

The Claw of Shar is whispered to be an order of elite assassins, wielding sorcery to supplement their stealth and deadly combat technique. Little else is known of the group, as those who delve too deep into discovering more about it tend to end up dead.

Playstyle

Overall

Assassins will be required to develop skills such as stealth, brawling, and sorcery in order to advance in their guild. They should take shelter in the shadows and show a certain humility in their work, in that bragging and drawing attention to oneself is counterproductive in an assassin's line of work.

Assassins are expected to be cold and professional, not letting personal feelings interfere with their jobs.

Combat

Assassins are adept in hand-to-hand combat and are good at exploiting an opponent's weak points, particularly from stealth. They should expect to be able to fight out in the open if their initial attack doesn't down their target, however.

Promotion Points

Promotion points can be earned in the following ways:

  • Successfully completing tasks from the Guildmaster

Overall Pros

  • Excellent stealth, supplemented by sorcery.
  • Ability to move in and out of combat positions.
  • Vicious offensive attacks.
  • Focus on combat abilities.


Overall Cons

  • Joining this group is not as simple as other guilds, and should not be entered into lightly.
  • Often in trouble with the law and other players.
  • Difficult to maintain lawful reputation in towns and therefore limited access to amenities.
  • Trouble with heavy armor due to stealth penalties.
  • If Guild orders are not followed, your own guild may turn against you.

Abilities

Wouldn't you like to know!

Guild Services

  • Guild Secret Areas - Nobody can access an Assassin's Den, but an Assassin.
  • Guild living Quarters - Not exactly a mansion, but suitable quarters for private study and rest.
  • Shops - Shops can be found in the Guilds that sell various tools, weapons and armor tailored to assassins.