Ability
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Abilities are a general term we use in Clok to refer to special powers or bonuses some characters have in our world. A good deal of them are pulled from a general pool while others are learned from ones specific guild or organization.
Currently, all characters in Clok have 18 points to spend on abilities. This includes both guild and generalized abilities.
General Abilities
Archery: Rapid Fire | Archery: Rapid Volley | Blacksmithing | Blacksmithing: Armor |
Blacksmithing: Blades | Blacksmithing: Heavy Heads | Bushcraft Basics | Bushcraft: Knapping |
Bushcraft: Tracking | Bushcraft: Trailblazing | Dirty Trick: Dirtkick | Dirty Trick: Eyegouge |
Dirty Trick: Groinkick | Dirty Trick: Kidneyshot | Dirty Trick: Trip | Elemancy Aptitude |
Firearms: Revolver Fanning | Firearms: Rapid Reload | Hamstring | Hyperfocus |
Lapidary | Leatherworking | Leatherworking: Advanced | Leatherworking: Exotic |
Lightfoot | Melee Focus | Melee: Coup De Mort | Melee: Disarm |
Melee: Dual Wielding | Melee: Feint | Melee: Flurry | Melee: Multi-Opponent Combat |
Quickchannel Adept | Quickchannel Master | Ranged Combat Focus | Skinning Focus |
Swords: Riposte | Tackle | Tactics: Dirty Fighting | Tactics: Guardian |
Tactics: Guerilla | Tactics Mastery | Tactics: Swashbuckling | Tumble |
Unarmed Combat: Arrow Deflection | Unarmed Combat: Blade Slap | War Riding | Weapon Specialization: Bows |
Weapon Specialization: Chained | Weapon Specialization: Daggers | Weapon Specialization: Firearms | Weapon Specialization: Hafted |
Weapon Specialization: Polearms | Weapon Specialization: Slings | Weapon Specialization: Staffs | Weapon Specialization: Swords |
Weapon Specialization: Whips |