Ore Types
The following is a list of metals which can currently be found in the world of Arad via Mining.
Contents
Metal Types
Naturally Found Ores
Bloodsand
- A rare metallic sandstone found in the deserts of Nuum, this stone can be smelted to create Bloodglass. Bloodglass is valued for the dangerous weapons it can create, it is however not as durable as other alloys.
Typically a red-brown sandstone, small flecks of crimson are typically easily visible within the raw material. Aside from its hue, its name is derived from its extensive use in the creation of weapons of war. A third and perhaps more obscure reference may come from the Nuum who describe the sandstone tearing through the clothing and flesh of doomed travelers, who lost in the desert, begin to crawl over the sharp shards within the sandstone as they wither in the desert heat.
Cobalt
- A metal common to the Lapis nation known for its silver-blue tinge. Not commonly found near Shadgard, this metal is typically imported.
Cobalt is a natural metal, found via mining and found most commonly in the Nation of Lapis. It is valued for its beautiful blue-silver sheen, and for being exceptionally strong as armor and weapons. The alloy is not ferrous like Iron or Steel, however.
Copper
- A common metal, found in high abundance within the mines of Shadgard and the surrounding areas. Copper is a sturdy metal and works well to be crafted into weapons, armor and tools.
Electrum
- A precious metal, rarely found in mines in the wild. Electrum is used primarily as a decorative metal on hilts, hafts or in jewelry. Only very skilled miners are able to recognize and extract veins of electrum, though it can also be smelted from equal portions of silver and gold.
Iron
- A common metal with a high value to those who oppose the Nether. Iron is known for its natural warding properties which make it painful and even impossible for Nether Tainted to handle.
Gold
- A precious metal, rarely found in mines in the wild. Gold is used primarily used in trading and as a decorative metal on hilts, hafts or in jewelry.
Lead
- A soft metal used primarily as flintlock shot and counter weighting weapons. Lead is too soft to be viable as a weapon blade or hilt due to the stress placed on such items in combat.
Obsidian
- A natural mineral found in arid regions, obsidian cannot be forged. It is sharp and known for its deadly edge, yet can be damaged easily.
Silver
- A precious metal, rarely found in mines in the wild. Silver is used primarily used as a decorative metal on hilts, hafts or in jewelry.
Tin
- A common metal, tin is used primarily in alloys such as pewter and bronze, though can also be used in hilts and hafts.
Zinc
- A silvery metal found naturally throughout the western realms. Zinc is commonly used in forming brass though is sometimes used to decorate hilts or in jewelry due to its shiny surface.
Alloys
These alloys cannot be found naturally(with the exception of Electrum), but can be created via smelting.
The formulas for these alloys can be found in game, typically posted in the workyard.
Brass
Bronze
Electrum
Pewter
Steel
Sunsteel
- A rare alloy of the Ivial nation. It is as dangerous as iron to nethrim, yet as strong as steel.
Sunsteel was developed due to the increasing rarity of Celestium finds in Ivial, to assist in stretching its use to the officers in its expansive armies. Iron being weaker than forged steel, yet more effective against Netherim, the Ivial also sought to find a way to balance the two. The result was Sunsteel, an alloy which affects the Netherim as strongly as iron, and yet maintains is strength and integrity as well as steel.
Rare Metals
These rare metals cannot currently be found via mining are are typically released only occasionally or during storyline events or other unique instances.
- Celestium
- Nethrium