Claw of Shar
The Claw of Shar is rumored to be a secret society of assassins, with a loose alliance to the Corvus Outpost. Rumor has it that they receive training from the warlock Sceptus Corvus himself, and that in exchange they take occasional 'assignments' for the Outpost leadership.
The name of Shar is one whispered and speculated about in taverns and pubs. Rumors tell many tales about the fabled woman, with some suggesting she's a crazed werewolf, while others speak of a beautiful and dark Lady of some wealth.
What is truth and fable from these rumors is something few can actually attest too.
Contents
Playstyle
Overall
Assassins will be required to develop skills such as stealth, brawling and sorcery in order to advance in the Guild. Unlike thieves, an assassin is a deadly opponent and is expected to never show remorse or guilt. The contract is the assassin's honor.
An assassin's stealth abilities are enhanced by their knowledge of the Nether, allowing them to harness and utilize the very shadows to bend to their will and to their advantage. This is particularly useful as a known assassin will often find themselves on the wrong side of the law and facing open hostilities from those they have robbed.
A true assassin is one who knows discretion.
Combat
Assassins are adept in hand-to-hand combat and know how to target an opponent's weak points. Their tactics are designed to demoralize, isolate and drain hope from their mark. A target overcome with fear and surprise is much less likely to be able to retaliate or even respond effectively.
Promotion Points
Promotion points can be earned in the following ways:
- Ambushing
- Attacking
- Cut throat
Overall Pros
- Excellent stealth, supplemented by sorcery.
- Ability to move in and out of combat positions.
- Vicious offensive attacks.
- Friendly safe haven within Corvus.
Overall Cons
- Joining this group is not as simple as other guilds, and should not be entered into lightly.
- Often in trouble with the law and other players
- Difficult to maintain lawful reputation in towns and therefore limited access to amenities
- Trouble with heavy armor due to stealth penalties
- If Guild orders are not followed, your own guild may turn against you.
Abilities
- Armor Chink
- Shadow Cloak
- Shadow Orb
- Shadow Strike
- Shadow Step
- Choke
- Nether Hands
- Cut Throat
- Blade Slap
- Arrow Deflection
- ... many more yet to be implemented!
Guild Services
- Guild Secret Areas - Nobody can access an Assassin's Den, but an Assassin.
- Guild living Quarters - Not exactly a mansion, but suitable quarters for private study and rest.
- Shops - Shops can be found in the Guilds that sell various tools, weapons and armor tailored to assassins.