Difference between revisions of "Victory Rush"

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Nothing pleases a Dwaedn warrior more than overpowering an opponent in combat.  When the warrior's foe is knocked to the ground or outright defeated by the warrior's hand, the warrior receives a heady victory rush, reinvigorating him and simultaneously demoralizing any allies of the disabled or defeated foe.
 
Nothing pleases a Dwaedn warrior more than overpowering an opponent in combat.  When the warrior's foe is knocked to the ground or outright defeated by the warrior's hand, the warrior receives a heady victory rush, reinvigorating him and simultaneously demoralizing any allies of the disabled or defeated foe.
  
''Victory Rush is a passive ability, granting the warrior +5 energy and a 30-second +35/+30% General Combat buff whenever he knocks down or deals the finishing blow to an opponent. In addition, any members of the knocked-down/defeated target's group or, in the case of NPCs, any members of the target's core faction, will receive a 30-second -35/-25% General Combat penalty.''
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''Victory Rush is a passive ability, granting the warrior +5 energy and a 30-second +35/+30% [[Melee]] buff whenever he knocks down or deals the finishing blow to an opponent. In addition, any members of the knocked-down/defeated target's group or, in the case of NPCs, any members of the target's core faction, will receive a 30-second -35/-25% [[Melee]] penalty.''
  
 
[[category:Dwaedn Wyr]]
 
[[category:Dwaedn Wyr]]
 
[[category:Abilities]]
 
[[category:Abilities]]

Revision as of 21:25, 7 April 2012

Victory Rush is an ability used by the Dwaedn Wyr.

Nothing pleases a Dwaedn warrior more than overpowering an opponent in combat. When the warrior's foe is knocked to the ground or outright defeated by the warrior's hand, the warrior receives a heady victory rush, reinvigorating him and simultaneously demoralizing any allies of the disabled or defeated foe.

Victory Rush is a passive ability, granting the warrior +5 energy and a 30-second +35/+30% Melee buff whenever he knocks down or deals the finishing blow to an opponent. In addition, any members of the knocked-down/defeated target's group or, in the case of NPCs, any members of the target's core faction, will receive a 30-second -35/-25% Melee penalty.