Difference between revisions of "Ice Barbs"

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'''Ice Barbs''' is an ability used by sorcerers of [[Rook Parlour]].
 
'''Ice Barbs''' is an ability used by sorcerers of [[Rook Parlour]].
  
By wielding cryomancy and utilizing ambient water in the air around him, a sorcerer can coat his weapon in razor-sharp ice shards, allowing the weapon to inflict greater wounds.
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By wielding cryomancy and utilizing ambient water in the air around him, a sorcerer can coat his weapon in razor-sharp ice shards, allowing the weapon to inflict greater wounds.  When used on a piece of armor, the armor will be coated in a layer of ice that will increase its protection.
  
''Temporarily increase the damage of a weapon.  Crush damage will be converted to hack damage.''
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''Temporarily increase the damage of a weapon.  Crush damage will be converted to hack damage.  When used on armor, temporarily increases the armor's damage padding.''
  
* Usage:  While holding a weapon in hand, '''cast 303'''
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* Usage:  While holding a weapon or armor in hand, '''cast 303'''
  
* Duration:  25 strikes
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* Duration:  25 strikes (weapon), or 200 points of absorbed damage (armor).
  
 
Prerequisite Abilities:
 
Prerequisite Abilities:

Revision as of 21:52, 23 December 2011

Ice Barbs is an ability used by sorcerers of Rook Parlour.

By wielding cryomancy and utilizing ambient water in the air around him, a sorcerer can coat his weapon in razor-sharp ice shards, allowing the weapon to inflict greater wounds. When used on a piece of armor, the armor will be coated in a layer of ice that will increase its protection.

Temporarily increase the damage of a weapon. Crush damage will be converted to hack damage. When used on armor, temporarily increases the armor's damage padding.

  • Usage: While holding a weapon or armor in hand, cast 303
  • Duration: 25 strikes (weapon), or 200 points of absorbed damage (armor).

Prerequisite Abilities:

Prerequisite Skills: