Difference between revisions of "Combat Numbers"

From CLOKwiki
Jump to navigationJump to search
m (Forgot category tags.)
m (Minor combat numbers update. Check back later for more.)
Line 1: Line 1:
When in combat without brief modes enabled, you'll see something like the following:  '''(M: 155 vs D: 80 B: 130 P: 60)'''
+
When in combat without brief modes enabled, you'll see something like the following when attacked or attacking:  '''Melee(d100):60 vs Dodge(d100):10 Parry(d100):50'''
  
'''M''' is Melee offense.  Mainly affected by skill in the wielded weapon type, and somewhat by the [[Melee]] skill.
+
The number after the "d" within the (parenthesis) is your dice roll maximum.
  
'''R''' is Ranged offense.  Used in calculations for firing bows/flintlocks, hurling weapons, casting magical bolt spells, etc.  Hurling/bows/flintlocks are affected by [[Marksmanship]] and skill in the weapon held, casting magical bolts is affected by [[Marksmanship]] and their skill in whichever elements are utilized by the spell (for instance, a firebolt would be based on the [[Pyromancy]] skill).
+
'''Melee''' is Melee offense.  Your roll is mainly affected by skill in the wielded weapon type, and somewhat by the [[Melee]] skill.
  
'''D''' is Dodge defenseAbility to dodge any attack, mainly affected by [[Dodge]] skill.
+
'''Ranged''' is Ranged offenseUsed in calculations for firing bows/flintlocks, hurling weapons, casting magical bolt spells, etc.  Hurling/bows/flintlocks are affected by [[Marksmanship]] and skill in the weapon held, casting magical bolts is affected by [[Marksmanship]] and their skill in whichever elements are utilized by the spell (for instance, a firebolt would be based on the [[Pyromancy]] skill).
  
'''B''' is [[Block]] defense.  Ability to block any attack, as long as a shield is in hand, mainly affected by [[Shield Use|shield]] skill.
+
'''Dodge''' is Dodge defense.  Ability to dodge any attack, mainly affected by [[Dodge]] skill.
  
'''P''' is [[Parry]] defense.  Ability to parry melee attacks.  Cannot parry ranged attacks.  Mainly affected by skill in the weapon type used.
+
'''Block''' is [[Block]] defense.  Ability to block any attack, as long as a shield is in hand, mainly affected by [[Shield Use|shield]] skill.
  
Here's what's happening in the following formula:  '''(M: 155 vs D: 80 B: 130 P: 60)'''
+
'''Parry''' is [[Parry]] defense.  Ability to parry melee attacks.  Cannot parry ranged attacks.  Mainly affected by skill in the weapon type used.
  
* The attacker's melee roll is a roll of 0-155
+
Here's what's happening in the following formula:  '''Melee(d2181):326 vs Dodge(d100):36 = 290 (13%)  2 bludgeon damage (head) (energy -1)'''
* The defender's dodge roll is a roll of 0-80
 
* The defender's block roll is a roll of 0-130
 
* The defender's parry roll is a roll of 0-60
 
  
To reduce screen clutter, the actual roll results are not shown.
+
* The attacker's melee roll is a max of 2181, they rolled 326.
 +
* The defender's dodge roll is a max of 100, they rolled 36.
 +
* The defender is thus hit and takes 2 bludgeoning damage to their head.
 +
* The attacker used 1 energy to attack.
  
 
Note that having a much higher roll than your target does not mean they will not dodge and vice versa. These rolls are the maximum you can hit, not the numbers you are presently getting.
 
Note that having a much higher roll than your target does not mean they will not dodge and vice versa. These rolls are the maximum you can hit, not the numbers you are presently getting.

Revision as of 13:35, 21 September 2024

When in combat without brief modes enabled, you'll see something like the following when attacked or attacking: Melee(d100):60 vs Dodge(d100):10 Parry(d100):50

The number after the "d" within the (parenthesis) is your dice roll maximum.

Melee is Melee offense. Your roll is mainly affected by skill in the wielded weapon type, and somewhat by the Melee skill.

Ranged is Ranged offense. Used in calculations for firing bows/flintlocks, hurling weapons, casting magical bolt spells, etc. Hurling/bows/flintlocks are affected by Marksmanship and skill in the weapon held, casting magical bolts is affected by Marksmanship and their skill in whichever elements are utilized by the spell (for instance, a firebolt would be based on the Pyromancy skill).

Dodge is Dodge defense. Ability to dodge any attack, mainly affected by Dodge skill.

Block is Block defense. Ability to block any attack, as long as a shield is in hand, mainly affected by shield skill.

Parry is Parry defense. Ability to parry melee attacks. Cannot parry ranged attacks. Mainly affected by skill in the weapon type used.

Here's what's happening in the following formula: Melee(d2181):326 vs Dodge(d100):36 = 290 (13%) 2 bludgeon damage (head) (energy -1)

  • The attacker's melee roll is a max of 2181, they rolled 326.
  • The defender's dodge roll is a max of 100, they rolled 36.
  • The defender is thus hit and takes 2 bludgeoning damage to their head.
  • The attacker used 1 energy to attack.

Note that having a much higher roll than your target does not mean they will not dodge and vice versa. These rolls are the maximum you can hit, not the numbers you are presently getting.

When dealing damage, you may notice minuses (-) or pluses (+). These help to show how effective an attack is. If there are minuses, the attack is being resisted by the target, whether it be because of natural resistance (such as a stone golem being resistant to slashing attacks) or armor the target is wearing. If there are pluses, the attack is particularly effective.