Difference between revisions of "Brawling"
m (Added some common knowledge to it from the Combat page.) |
(Information on the combo command plus info from Jirato on how combo interruptions actually work.) |
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− | Brawling is combat without any weapons in hand, instead relying mainly on punches and kicks. A useful skill to have should one be disarmed or caught off-guard without a weapon. | + | Brawling is combat without any weapons in hand, instead relying mainly on punches and kicks. A useful skill to have should one be disarmed or caught off-guard without a weapon. You can use the '''combo''' command to check how many strikes you're currently capable of performing and limit how many you do by inputting a number underneath your maximum, as low as 1. Input '''combo 0''' to cease holding back. |
+ | ==Combos== | ||
+ | Brawling combos can happen when fighting unarmed and having sufficient attacks available. To begin a brawling combo when attacking, you roll a combination of your brawling skill plus your melee skill versus a roll based on the target's melee skill. Even if you succeed, you may not get all of your available strike attempts. For every additional attack, you make another roll based on your brawling skill minus a roll based on 75% of their melee skill. The longer the combo, the higher the next roll will have to be to continue it until you reach your maximum combo number. | ||
+ | |||
+ | ==Unarmed Upgrades== | ||
Gain additional attacks upon meeting requirements: | Gain additional attacks upon meeting requirements: | ||
*+2 Max strikes if both hands are empty | *+2 Max strikes if both hands are empty | ||
*+1 Max strikes if your brawling skill is equal to or greater than 300 | *+1 Max strikes if your brawling skill is equal to or greater than 300 | ||
*+1 Max strikes if your brawling skill is equal to or greater than 1000 | *+1 Max strikes if your brawling skill is equal to or greater than 1000 | ||
+ | |||
+ | Some guilds offer abilities that enhance unarmed combat in some way or another, though none can truly match the [[Brotherhood of the Fist]] at general unarmed combat as it is their focus. | ||
[[Category:Skills]][[Category:Combat Skills]] | [[Category:Skills]][[Category:Combat Skills]] |
Revision as of 05:30, 28 March 2018
Brawling is combat without any weapons in hand, instead relying mainly on punches and kicks. A useful skill to have should one be disarmed or caught off-guard without a weapon. You can use the combo command to check how many strikes you're currently capable of performing and limit how many you do by inputting a number underneath your maximum, as low as 1. Input combo 0 to cease holding back.
Combos
Brawling combos can happen when fighting unarmed and having sufficient attacks available. To begin a brawling combo when attacking, you roll a combination of your brawling skill plus your melee skill versus a roll based on the target's melee skill. Even if you succeed, you may not get all of your available strike attempts. For every additional attack, you make another roll based on your brawling skill minus a roll based on 75% of their melee skill. The longer the combo, the higher the next roll will have to be to continue it until you reach your maximum combo number.
Unarmed Upgrades
Gain additional attacks upon meeting requirements:
- +2 Max strikes if both hands are empty
- +1 Max strikes if your brawling skill is equal to or greater than 300
- +1 Max strikes if your brawling skill is equal to or greater than 1000
Some guilds offer abilities that enhance unarmed combat in some way or another, though none can truly match the Brotherhood of the Fist at general unarmed combat as it is their focus.