Difference between revisions of "Spirit Augmentation"
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A monk skilled in the channeling of [[thaumaturgy]] can use his inner light to bolster the very spirit that weaves and binds his body together. Such augmentation will render the monk's body resistant to damage from any source, though once damaged enough, the augmentation's effects will fade. | A monk skilled in the channeling of [[thaumaturgy]] can use his inner light to bolster the very spirit that weaves and binds his body together. Such augmentation will render the monk's body resistant to damage from any source, though once damaged enough, the augmentation's effects will fade. | ||
− | + | This ability causes each hit location on the monk's body to receive 100 points of spirit augmentation. Each hit in an augmented location will only deal half damage, and that damage will be reduced from that body part's augmentation points. Once augmentation points reach 0, that body part will no longer benefit from the damage reduction, though other body parts will remain augmented until they too are damaged enough for the effects to fade on them. A lesser version of this can also be applied to a target. | |
− | Usage: '''cast 201''' | + | *Usage: '''cast 201''' for self-cast and '''cast 201 (target)''' for targeted |
− | + | ''Note: Use the '''armor''' command to check which of your body parts are currently under the effects of this spell.'' | |
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− | + | ==Prerequisites== | |
+ | *[[Close Wounds]] | ||
+ | *[[Thaumaturgy]] 300 | ||
− | [[category:Monastic Order]] | + | [[category:Abilities]][[category:Monastic Order]] |
Revision as of 10:33, 20 February 2016
Spirit Augmentation is an ability used by the monks of the Monastic Order.
A monk skilled in the channeling of thaumaturgy can use his inner light to bolster the very spirit that weaves and binds his body together. Such augmentation will render the monk's body resistant to damage from any source, though once damaged enough, the augmentation's effects will fade.
This ability causes each hit location on the monk's body to receive 100 points of spirit augmentation. Each hit in an augmented location will only deal half damage, and that damage will be reduced from that body part's augmentation points. Once augmentation points reach 0, that body part will no longer benefit from the damage reduction, though other body parts will remain augmented until they too are damaged enough for the effects to fade on them. A lesser version of this can also be applied to a target.
- Usage: cast 201 for self-cast and cast 201 (target) for targeted
Note: Use the armor command to check which of your body parts are currently under the effects of this spell.