Difference between revisions of "Halo"
From CLOKwiki
Jump to navigationJump to searchLine 5: | Line 5: | ||
''While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%.'' | ''While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%.'' | ||
− | Usage: '''cast halo''' | + | Usage: '''cast halo''' or '''cast 601''' |
− | Energy cost: | + | Energy cost: minor energy maintenance |
Prerequisite Skills: | Prerequisite Skills: | ||
− | * [[Thaumaturgy]] (10) | + | * [[Thaumaturgy]] (10) (for Monks) |
+ | * None (for Templar) | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Knights Templar]] | [[Category:Knights Templar]] | ||
[[Category:Monastic Order]] | [[Category:Monastic Order]] |
Revision as of 14:54, 2 September 2013
Halo is an ability learned by members of the Knights Templar and the Monastic Order.
With discipline and knowledge of thaumaturgy, one can project his inner light in the form of an outerly halo, providing a light in dark places and keeping the tainted nethrim at bay.
While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%.
Usage: cast halo or cast 601
Energy cost: minor energy maintenance
Prerequisite Skills:
- Thaumaturgy (10) (for Monks)
- None (for Templar)