Difference between revisions of "Guilds"
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Some of the more prominent guilds include: | Some of the more prominent guilds include: | ||
− | * [[Dwaedn Wyr]], a warrior-guild of Faewyr origins who seek perfection of body and spirit through physical combat activities and draw on the powers of fierce animal spirits. | + | * [[Dwaedn Wyr]], a warrior-guild of [[Faewyr]] origins who seek perfection of body and spirit through physical combat activities and draw on the powers of fierce animal spirits. |
* The [[Elemancers]], scholars dedicated to the study and manipulation of the basic elements of the world through the practice of [[skill:Channeling|channeling]]. | * The [[Elemancers]], scholars dedicated to the study and manipulation of the basic elements of the world through the practice of [[skill:Channeling|channeling]]. | ||
* The [[Monastic Order]] run by monks of the [[Church of the Light]], dedicated to healing the sick and afflicted by channeling their [[skill:Thaumaturgy|inner light]]. | * The [[Monastic Order]] run by monks of the [[Church of the Light]], dedicated to healing the sick and afflicted by channeling their [[skill:Thaumaturgy|inner light]]. |
Revision as of 07:12, 7 June 2011
Guilds (sometimes known as quytzl) are various exclusive organizations throughout the land that offer special training and other services to people of similar interests. Their membership options and strictness of code vary greatly depending on the guild.
Some of the more prominent guilds include:
- Dwaedn Wyr, a warrior-guild of Faewyr origins who seek perfection of body and spirit through physical combat activities and draw on the powers of fierce animal spirits.
- The Elemancers, scholars dedicated to the study and manipulation of the basic elements of the world through the practice of channeling.
- The Monastic Order run by monks of the Church of the Light, dedicated to healing the sick and afflicted by channeling their inner light.
- The Knights Templar, a militant branch of the Church of the Light who have dedicated themselves to protecting the people and keeping the ever-growing tide of evil nethrim at bay.
- The Guild of Thieves, rumored to have dens in every major city and tentative agreements with several governments.