Difference between revisions of "Weather"

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m (Correction of headgear+coat/cloak/robe combo required, heavy rain addition to obscuring vision room-to-room.)
m (Update to wording for better clarity.)
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====Rain, Fog and Snow====
 
====Rain, Fog and Snow====
Rain can douse people within it with water which may have unique interactions with certain other status effects and some types of magical ability. Certain headgear and robes, cloaks or coats, can be worn together to avoid becoming wet, but otherwise you may try waterproofed [[materials]] on hooded cloaks or robes with the hood <code>pull</code>ed up. Snow occurs only in cold enough environs and presently lacks sufficient documentation. Both fog and heavy rain obscure vision when attempting to use the <code>peer</code> command to see into other rooms.
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Rain can douse people within it with water which may have unique interactions with certain other status effects and some types of magical ability. A combination of weatherproof headgear and robes, cloaks or coats, can be worn together to avoid becoming wet, otherwise hooded cloaks or robes made of waterproofed [[materials]] with the hood <code>pull</code>ed up can be used to defend against rain. Snow occurs only in cold enough environs and presently lacks sufficient documentation. Both fog and heavy rain obscure vision when attempting to use the <code>peer</code> command to see into other rooms.
  
 
====Hot and Cold====
 
====Hot and Cold====

Revision as of 18:22, 4 October 2024

Weather in the Lost Lands is variable and based on real life weather. You can check the warmth your clothing is offering by using the warmth command and the current state of the weather in your area using the weather command.

Rain, Fog and Snow

Rain can douse people within it with water which may have unique interactions with certain other status effects and some types of magical ability. A combination of weatherproof headgear and robes, cloaks or coats, can be worn together to avoid becoming wet, otherwise hooded cloaks or robes made of waterproofed materials with the hood pulled up can be used to defend against rain. Snow occurs only in cold enough environs and presently lacks sufficient documentation. Both fog and heavy rain obscure vision when attempting to use the peer command to see into other rooms.

Hot and Cold

Areas that are hot enough, such as ones that list themselves as at least warm, can provide a morale boost to characters swimming in deep water within them, or via using the splash command in either deep or shallow water. During Fall and Winter and even during the Spring and Summer for some areas, the Lost Lands can become a colder place, especially in the southeast and atop mountains. If going to explore a colder area, you will want to put on appropriate clothing, have a campfire or similar means of heating, or you will freeze to death. Freezing works as a gradual process in areas that lack heat, applying cold damage that eventually amounts to frostbite injuries.

Finally, do remember that environmental cold works differently than cryomancy casts. Cryomancy attacks do actual limb damage, whereas environmental cold does not.