Difference between revisions of "Mitigate"
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OOC: Although you will still take the hit, the damage will be reduced by a half. Success is determined in part by dodge and perception, against your attacker's melee skill or marksmanship skill, whichever is higher. You must be unarmored, with the exception of boots and/or a dueling cape. | OOC: Although you will still take the hit, the damage will be reduced by a half. Success is determined in part by dodge and perception, against your attacker's melee skill or marksmanship skill, whichever is higher. You must be unarmored, with the exception of boots and/or a dueling cape. | ||
+ | |||
+ | Usage: passive | ||
==Prerequisites== | ==Prerequisites== | ||
− | * [[Dodge]] | + | * [[Dodge]]: 200 |
− | * [[Perception]] | + | * [[Perception]]: 200 |
* [[Riposte]] ability | * [[Riposte]] ability | ||
[[Category:Utasa]] | [[Category:Utasa]] | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Revision as of 13:16, 12 September 2013
Mitigate is an ability used by members of the Utasa.
Through extensive training and practice of unarmored combat, agents develop the ability to dodge at the last minute when about to take a strike to vital areas.
OOC: Although you will still take the hit, the damage will be reduced by a half. Success is determined in part by dodge and perception, against your attacker's melee skill or marksmanship skill, whichever is higher. You must be unarmored, with the exception of boots and/or a dueling cape.
Usage: passive
Prerequisites
- Dodge: 200
- Perception: 200
- Riposte ability