Difference between revisions of "Minor Animation"

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''Infuse a shadow familiar into a corpse to animate it and become the sorcerer's minion.  The corpse will retain its skills only up to a maximum equal to half the caster's skill ranks in Sorcery.  The corpse must be a human corpse, and it must be in a condition fit for living (no fatal wounds to the head, neck, back, chest or abdomen).''
 
''Infuse a shadow familiar into a corpse to animate it and become the sorcerer's minion.  The corpse will retain its skills only up to a maximum equal to half the caster's skill ranks in Sorcery.  The corpse must be a human corpse, and it must be in a condition fit for living (no fatal wounds to the head, neck, back, chest or abdomen).''
  
Prerequisite Abilities:
+
==Prerequisites==
 
* [[Shadow Familiar]]
 
* [[Shadow Familiar]]
 
* [[Essence Leech]]
 
* [[Essence Leech]]
 
* [[Soul Harvest]]
 
* [[Soul Harvest]]
 
Prerequisite Skills:
 
 
* [[Sorcery]] (500)
 
* [[Sorcery]] (500)
  
  
 
[[category:Rook Parlour]]
 
[[category:Rook Parlour]]

Revision as of 11:29, 6 February 2016

Minor Animation is an ability used by sorcerers of Rook Parlour.

A sorcerer's shadow familiar is an extension of the sorcerer's own consciousness. With the proper knowledge, a sorcerer can implant his familiar into a suitable corpse and interface with the corpse's brain, causing the body to become animated and serve the sorcerer. Because the corpse must be in a state that would be fit for living, it is recommended to leech a victim's energy in order to kill them, thus avoiding damaging the body beyond usefulness.

Infuse a shadow familiar into a corpse to animate it and become the sorcerer's minion. The corpse will retain its skills only up to a maximum equal to half the caster's skill ranks in Sorcery. The corpse must be a human corpse, and it must be in a condition fit for living (no fatal wounds to the head, neck, back, chest or abdomen).

Prerequisites