Difference between revisions of "Claw of Shar"
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− | + | {{RumoredGuild|GuildName=the Claw of Shar}} | |
− | The | + | The Claw of Shar is whispered to be an order of elite assassins, wielding sorcery to supplement their stealth and deadly combat technique. Little else is known of the group, as those who delve too deep into discovering more about it tend to end up dead. |
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=Playstyle= | =Playstyle= | ||
===Overall=== | ===Overall=== | ||
− | Assassins will be required to develop skills such as stealth, brawling and sorcery in order to advance in the | + | Assassins will be required to develop skills such as stealth, brawling, and sorcery in order to advance in their guild. They should take shelter in the shadows and show a certain humility in their work, in that bragging and drawing attention to oneself is counterproductive in an assassin's line of work. |
− | + | Assassins are expected to be cold and professional, not letting personal feelings interfere with their jobs. | |
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===Combat=== | ===Combat=== | ||
− | Assassins are adept in hand-to-hand combat and | + | Assassins are adept in hand-to-hand combat and are good at exploiting an opponent's weak points, particularly from stealth. They should expect to be able to fight out in the open if their initial attack doesn't down their target, however. |
===Promotion Points=== | ===Promotion Points=== | ||
Promotion points can be earned in the following ways: | Promotion points can be earned in the following ways: | ||
− | * | + | *Successfully completing tasks from the Guildmaster |
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===Overall Pros=== | ===Overall Pros=== | ||
− | * Excellent stealth, supplemented by sorcery. | + | *Excellent stealth, supplemented by sorcery. |
− | * Ability to move in and out of combat positions. | + | *Ability to move in and out of combat positions. |
− | * Vicious offensive attacks. | + | *Vicious offensive attacks. |
+ | *Focus on combat abilities. | ||
===Overall Cons=== | ===Overall Cons=== | ||
− | * Often in trouble with the law and other players | + | *Joining this group is not as simple as other guilds, and should not be entered into lightly. |
− | * Difficult to maintain lawful reputation in towns and therefore limited access to amenities | + | *Often in trouble with the law and other players. |
− | * Trouble with heavy armor due to stealth penalties | + | *Difficult to maintain lawful reputation in towns and therefore limited access to amenities. |
− | * If Guild orders are not followed, your own guild may turn against you. | + | *Trouble with heavy armor due to stealth penalties. |
− | + | *If Guild orders are not followed, your own guild may turn against you. | |
=Abilities= | =Abilities= | ||
− | + | Wouldn't '''you''' like to know! | |
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=Guild Services= | =Guild Services= | ||
+ | Wouldn't '''you''' like to know! | ||
− | + | [[Category:Guilds]][[Category:Assassins]] | |
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− | [[Category:Guilds]] | ||
− | [[Category:Assassins]] |
Latest revision as of 17:30, 15 April 2017
The Claw of Shar is whispered to be an order of elite assassins, wielding sorcery to supplement their stealth and deadly combat technique. Little else is known of the group, as those who delve too deep into discovering more about it tend to end up dead.
Contents
Playstyle
Overall
Assassins will be required to develop skills such as stealth, brawling, and sorcery in order to advance in their guild. They should take shelter in the shadows and show a certain humility in their work, in that bragging and drawing attention to oneself is counterproductive in an assassin's line of work.
Assassins are expected to be cold and professional, not letting personal feelings interfere with their jobs.
Combat
Assassins are adept in hand-to-hand combat and are good at exploiting an opponent's weak points, particularly from stealth. They should expect to be able to fight out in the open if their initial attack doesn't down their target, however.
Promotion Points
Promotion points can be earned in the following ways:
- Successfully completing tasks from the Guildmaster
Overall Pros
- Excellent stealth, supplemented by sorcery.
- Ability to move in and out of combat positions.
- Vicious offensive attacks.
- Focus on combat abilities.
Overall Cons
- Joining this group is not as simple as other guilds, and should not be entered into lightly.
- Often in trouble with the law and other players.
- Difficult to maintain lawful reputation in towns and therefore limited access to amenities.
- Trouble with heavy armor due to stealth penalties.
- If Guild orders are not followed, your own guild may turn against you.
Abilities
Wouldn't you like to know!
Guild Services
Wouldn't you like to know!