Difference between revisions of "Clothing"

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m (Initial overhaul. Will edit later if perception nerf from headgear comes back.)
 
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There are many articles of clothing one can wear in CLOK, lots of them offering differing levels of warmth and utility. Wearing any type of belt, for example, allows you to <code>wear</font> contains on it such as scabbards or belt pouches, though you do have a limited amount of space. You can also sling your satchel, pack, bow or shield over a shoulder if you have enough room free by using the same command.
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There are many articles of clothing one can wear in CLOK, lots of them offering differing levels of warmth and utility. Wearing any type of belt, for example, allows you to <code>wear</code> containers on it such as scabbards, belt quivers or belt pouches, though you do have a limited amount of space. You can also sling your satchel, bow or shield over a shoulder if you have enough room free by using the same command.
  
 
===Clothing and Warmth===
 
===Clothing and Warmth===
In the Winter and Fall, areas of the region the game takes place in grow far colder and you can potentially freeze to death if you don't don some heavier clothes. Clothing made from wool, fur, flannel, fleece, tweed, and sheepskin will provide extra warmth while clothing made from silk, satin, and linen will not offer much warmth at all. Cotton and leather are middle ground for warmth and some leather armor over your winter clothes will add to warmth decently. Use the <code>warmth</code> command to check your resilience to cold and how well your current attire is helping you.
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The <code>inv full</code> command may be used to list all worn items and what locations they are equipped to. The <code>inv slots</code> command is an alternative that simplifies the resulting text, better for screenreader use. Clothing made from wool, fur, flannel, fleece, tweed, and sheepskin will provide extra warmth while clothing made from silk, satin, and linen will not offer much warmth at all. Cotton and leather are middle ground for warmth and some leather armor over your winter clothes will add to warmth decently. Use the <code>warmth</code> command to check your resilience to cold and how well your current attire is helping you for each location.
  
 
===Hoods, Masks and Helms===
 
===Hoods, Masks and Helms===
Headgear can both protect you from damage and, if made out of waterproofed material such as oilcloth, protect you from rain. Note that some robes and some cloaks do not offer large or deep enough hoods to hide your eyes and that all greathelms will hide your entire head, while some masks may hide your lower face or sometimes all of your face. Hooded robes may have their hoods raised with the <code>pull robe</code> command. You can also <code>pull</code> a handkerchief to turn it into a mask for your lower face.
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Some headgear can both protect you from damage and others, if made out of waterproofed material such as oilcloth, can protect you from rain. Many types of headgear will also hide parts of your character's head. Note that some robes and some cloaks do not offer large or deep enough hoods to hide eyes and that all greathelms will hide the entire head, while some masks may hide the lower face or sometimes all of the face. Hooded robes may have their hoods raised with the <code>pull robe</code> command and similar syntax may be used for hooded cloaks. You can also <code>pull</code> a handkerchief to turn it into a mask for the lower face.
  
 
===Hiding Jewelry===
 
===Hiding Jewelry===

Latest revision as of 09:18, 8 November 2024

There are many articles of clothing one can wear in CLOK, lots of them offering differing levels of warmth and utility. Wearing any type of belt, for example, allows you to wear containers on it such as scabbards, belt quivers or belt pouches, though you do have a limited amount of space. You can also sling your satchel, bow or shield over a shoulder if you have enough room free by using the same command.

Clothing and Warmth

The inv full command may be used to list all worn items and what locations they are equipped to. The inv slots command is an alternative that simplifies the resulting text, better for screenreader use. Clothing made from wool, fur, flannel, fleece, tweed, and sheepskin will provide extra warmth while clothing made from silk, satin, and linen will not offer much warmth at all. Cotton and leather are middle ground for warmth and some leather armor over your winter clothes will add to warmth decently. Use the warmth command to check your resilience to cold and how well your current attire is helping you for each location.

Hoods, Masks and Helms

Some headgear can both protect you from damage and others, if made out of waterproofed material such as oilcloth, can protect you from rain. Many types of headgear will also hide parts of your character's head. Note that some robes and some cloaks do not offer large or deep enough hoods to hide eyes and that all greathelms will hide the entire head, while some masks may hide the lower face or sometimes all of the face. Hooded robes may have their hoods raised with the pull robe command and similar syntax may be used for hooded cloaks. You can also pull a handkerchief to turn it into a mask for the lower face.

Hiding Jewelry

Your psychic network pendant can be annoying to always have show up in your description sometimes and may be hidden underneath clothing such as shirts or robes. To do so, you must use the pull command on the item, such as pull pendant to hide it and then again to reveal it. Key rings, talismans and lanyards can also be hidden in this way, however actual finger-set rings cannot be unless you put on a pair of finger-covering gloves of some kind. Gauntlets work too.