Difference between revisions of "Flip"
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− | + | By further honing your reflexes and balance, you can achieve a graceful jump-flip. Not only for pleasing onlookers, this ability can be useful for leaping away from danger and away to a safe distance, avoiding further attacks. In addition, two people who have mastered this technique can work together, one boosting the other up and over opponents to flank them. | |
− | + | A passive enhancement to tumble, granting a chance to flip instead of tumble, moving into Ranged position and breaking combat engagement. Also allows one to boost another flip-trained person in the group to put them into a flanking position of a targeted hostile. | |
− | + | ==Prerequisites== | |
+ | *[[Tumble]] | ||
+ | *[[Dodge]] 500 | ||
+ | *[[Perception]] 250 | ||
− | + | [[Category:General Abilities]] | |
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Latest revision as of 05:48, 8 July 2016
By further honing your reflexes and balance, you can achieve a graceful jump-flip. Not only for pleasing onlookers, this ability can be useful for leaping away from danger and away to a safe distance, avoiding further attacks. In addition, two people who have mastered this technique can work together, one boosting the other up and over opponents to flank them.
A passive enhancement to tumble, granting a chance to flip instead of tumble, moving into Ranged position and breaking combat engagement. Also allows one to boost another flip-trained person in the group to put them into a flanking position of a targeted hostile.
Prerequisites
- Tumble
- Dodge 500
- Perception 250