Difference between revisions of "Energy"
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− | + | <strong>Energy</strong> is a character stat that is required for most any action that could be considered requiring appreciable effort, such as swinging a sword, tilling a field, or casting a spell. A character's energy will regenerate over time, provided that character has [[nutrition]] to fuel said energy regeneration. Energy regenerates twice as fast while sitting or lying down. Running out of energy will cause a character to fall [[unconscious]] and be extremely vulnerable, as well as unable to use the vast majority of commands. [[Death]] occurs at -100 energy. Bleeding [[flesh wounds]] cause energy loss, as well as any strenuous activity, combat commands, and traveling in the wilderness. Damage from environmental [[cold]] will also cause energy loss. | |
− | + | A character's energy level can be checked via the <code>info</code> and <code>health</code> commands. By default, the command prompt will indicate when a character is Winded, Tired, or Exhausted. | |
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− | + | Taking [[damage]] reduces the target's energy levels, based on the amount of damage suffered. | |
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− | [[ | + | [[Category:Character Stats]] |
Latest revision as of 10:51, 5 November 2024
Energy is a character stat that is required for most any action that could be considered requiring appreciable effort, such as swinging a sword, tilling a field, or casting a spell. A character's energy will regenerate over time, provided that character has nutrition to fuel said energy regeneration. Energy regenerates twice as fast while sitting or lying down. Running out of energy will cause a character to fall unconscious and be extremely vulnerable, as well as unable to use the vast majority of commands. Death occurs at -100 energy. Bleeding flesh wounds cause energy loss, as well as any strenuous activity, combat commands, and traveling in the wilderness. Damage from environmental cold will also cause energy loss.
A character's energy level can be checked via the info
and health
commands. By default, the command prompt will indicate when a character is Winded, Tired, or Exhausted.
Taking damage reduces the target's energy levels, based on the amount of damage suffered.