Difference between revisions of "Minor Haunting"

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''Temporarily haunt an area, causing any not in the caster's group to have a chance at suffering various negative effects over time until the haunting fades.  Note that some effects will cause amounts of cold damage or energy loss that are unapparent to unaffected observers.''
 
''Temporarily haunt an area, causing any not in the caster's group to have a chance at suffering various negative effects over time until the haunting fades.  Note that some effects will cause amounts of cold damage or energy loss that are unapparent to unaffected observers.''
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*Usage: While holding or wearing a blood talisman, '''cast 310'''
  
 
*Energy cost: '''30'''
 
*Energy cost: '''30'''
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==Prerequisites==
 
==Prerequisites==
*[[Infused Nether]]
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*[[Advanced Nether Manipulation]]
*[[Sorcery]] 200
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*[[Sorcery]] 300
  
 
[[Category:Abilities]][[category:Rook Parlour]]
 
[[Category:Abilities]][[category:Rook Parlour]]

Latest revision as of 11:31, 29 November 2017

Minor Haunting is an ability used by sorcerers of Rook Parlour.

This ritual allows a sorcerer to release several soul shreds from his blood talisman, willing them to temporarily haunt the area and hinder all present who are not an ally to the sorcerer.

Temporarily haunt an area, causing any not in the caster's group to have a chance at suffering various negative effects over time until the haunting fades. Note that some effects will cause amounts of cold damage or energy loss that are unapparent to unaffected observers.

  • Usage: While holding or wearing a blood talisman, cast 310
  • Energy cost: 30
  • Duration: As long as the caster stays in the room. Effects fade 90 seconds after the caster leaves.

Prerequisites