Difference between revisions of "Command Nethrim"

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(Created page with "With enough understanding of sorcery, a Rook can concentrate his will in a manner similar to a Shadow Familiar and infuse that will into an existing creature of nether, causi...")
 
m ("short time" is subjective. "short" compared to "until the nethrim perishes", but not necessarily short for a master sorcerer. Added a note to clarify.)
 
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Shadow Familiar and infuse that will into an existing creature of nether, causing the nether-
 
Shadow Familiar and infuse that will into an existing creature of nether, causing the nether-
 
creature to be loyal to the Rook; at least for a short time.
 
creature to be loyal to the Rook; at least for a short time.
(OOC: Cause a nethrim to become your temporary ally.)
 
  
* Usage: cast 308
+
Cause a nethrim to become your temporary ally, for a time based on how skillful you are in sorcery.
  
Prerequisite Abilities:
+
*Usage: '''cast 308'''
* [[Shadow Familiar]]
 
  
Prerequisite Skills:
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==Prerequisites==
* [[Channeling]] 100
+
*[[Shadow Familiar]]
* [[Sorcery]] 100
+
*[[Channeling]] 100
 +
*[[Sorcery]] 100
 +
 
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[[Category:Abilities]][[category:Rook Parlour]]

Latest revision as of 22:41, 24 November 2017

With enough understanding of sorcery, a Rook can concentrate his will in a manner similar to a Shadow Familiar and infuse that will into an existing creature of nether, causing the nether- creature to be loyal to the Rook; at least for a short time.

Cause a nethrim to become your temporary ally, for a time based on how skillful you are in sorcery.

  • Usage: cast 308

Prerequisites