Difference between revisions of "Weapons"

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Game play offers a number of different weapon types for each weapon skill. Some are harder to find than others, and there may or may not be mechanical differences between weapon types. To get an idea of how one weapon compares to the others, '''examine''' it.
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Game play offers a number of different weapon types for each weapon skill. Some are harder to find than others, and there may or may not be mechanical differences between weapon types. To get an idea of how one weapon compares to the others, <code>examine</code> it. You can also use <code>weapons</code> to generate a list of all weapons on your person along with a brief readout of their current state of repair, even if they're in closed containers or sheathed.
 
 
Like so:
 
 
 
: You carefully examine an exquisite steel handaxe...<br />
 
: You notice nothing unusual about the head.<br />
 
: You notice Player's crafting mark.<br />
 
: It is a large item, mainly made of steel.<br />
 
: It could be used to knap stone.<br />
 
: It could be used to chop wood.<br />
 
: It could be hurled in combat, its effectiveness dependent on your Hurl Weapon skill.<br />
 
: It could be wielded in melee combat with either one or two hands, its effectiveness dependent on your Hafted Weapons skill.<br />
 
: It feels a bit awkward to wield, and you figure you could get up to 2 strikes per attack with it.<br />
 
: It would be difficult to parry with.<br />
 
: It appears to be in good repair.<br />
 
: It appears to be of superior quality.<br />
 
 
 
Note that there is no one 'uber' weapon to render all others obsolete. If one weapon is better at parrying then it likely does less damage, fewer strikes per attack etc.
 
 
 
Below you will find a list of common weapon types by weapon skill. This is not a complete list of weapon types available in game.
 
 
 
==Ammo==
 
: Arrow
 
: Shot
 
: Stone
 
 
 
==Bows==
 
: Bow
 
: Flatbow
 
: Longbow
 
: Shortbow
 
 
 
==Brawling==
 
: Caestus
 
: Claw
 
: Fist
 
: Gauntlet
 
: Katar
 
 
 
==Chained==
 
: Ball-and-chain
 
: Flail
 
: Morning star
 
 
 
==Daggers==
 
: Dagger
 
: Dussack
 
: Main gauche
 
: Stiletto
 
: Throwing knife
 
 
 
==Firearms==
 
: Flintlock
 
: Musket
 
 
 
==Hafted==
 
: Hammer
 
: Handaxe
 
: Hatchet
 
: Mace
 
: Maul
 
: Pickaxe
 
: Scythe
 
: Sledge
 
 
 
==Improvised==
 
: Fish
 
: Frying pan
 
: Hoe
 
: Pie
 
: Snowball
 
: Spade
 
: Tomato
 
 
 
==Polearms==
 
: Glaive
 
: Halberd
 
: Javelin
 
: Pike
 
: Polearm
 
: Poleaxe
 
: Spear
 
: Trident
 
: Voulge
 
 
 
==Shields==
 
: Buckler
 
: Kite shield
 
: Round shield
 
: Tower shield
 
 
 
==Slings==
 
: Sling
 
 
 
==Staves==
 
: Staff
 
 
 
==Swords==
 
: Claidhmore
 
: Cutlass
 
: Flamberge
 
: Khopesh
 
: Longsword
 
: Rapier
 
: Rudis
 
: Sabre
 
: Shortsword
 
 
 
==Whips==
 
: Whip
 
  
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==Examining Weapons==
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When you <code>examine</code> a weapon, you will be able to determine the following starting from the second line (below item description):
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* Weapon size and primary weapon material.
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* Additional flags such as if it is able to be used to spear fish or be hurled in combat.
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* What skill it uses in combat, how many hands it requires to wield and its [[Reach]].
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* The weapon's requisite effort to swing, dictating its energy requirement per attack.
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* A sectioned read out of what kind of attacks the weapon can be used for based on damage type (DmgType), RT ([[Roundtime]]) and their amount of armor chink potential (ArmorChink).
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* Its physical condition. Weapons slowly break through use.
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* The item's [[Quality]] which effects various things.
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See help on [[Weapon Types]] if you need some examples of various weapons by skill.
  
 
[[Category:Combat]]
 
[[Category:Combat]]

Latest revision as of 13:04, 21 September 2024

Game play offers a number of different weapon types for each weapon skill. Some are harder to find than others, and there may or may not be mechanical differences between weapon types. To get an idea of how one weapon compares to the others, examine it. You can also use weapons to generate a list of all weapons on your person along with a brief readout of their current state of repair, even if they're in closed containers or sheathed.

Examining Weapons

When you examine a weapon, you will be able to determine the following starting from the second line (below item description):

  • Weapon size and primary weapon material.
  • Additional flags such as if it is able to be used to spear fish or be hurled in combat.
  • What skill it uses in combat, how many hands it requires to wield and its Reach.
  • The weapon's requisite effort to swing, dictating its energy requirement per attack.
  • A sectioned read out of what kind of attacks the weapon can be used for based on damage type (DmgType), RT (Roundtime) and their amount of armor chink potential (ArmorChink).
  • Its physical condition. Weapons slowly break through use.
  • The item's Quality which effects various things.

See help on Weapon Types if you need some examples of various weapons by skill.