Difference between revisions of "Nether Vision"

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'''This page refers to a merged ability that no longer exists on its own. A guru should really delete this page if they see this!'''
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'''Nether Vision''' is an ability used by sorcerers of [[Rook Parlour]] and members of the [[Claw of Shar]].
 
'''Nether Vision''' is an ability used by sorcerers of [[Rook Parlour]] and members of the [[Claw of Shar]].
  
By carefully drawing upon the nether, the caster allows the destructive taint to briefly contact their eyes, severely changing their vision. This process potentially dangerous and painful, causing the casters eyes to become incredibly sensitive to light, allowing them to see in otherwise dark areas.
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By both utilizing the ability for nether to transport some vestige of sentience and information, as well as rudimentary echolocation-like techniques, a channeling sorcerer can passively emit waves of weak, ethereal nether that will bounce back to the channeler and allow a rudimentary perception of their surroundings, even in complete darkness.
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The ability to see in the dark while actively channeling sorcery.
  
''The ability to see in the dark. This causes minor damage to the casters eyes, and severe sensitivity to bright areas. ''
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==Prerequisites==
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*[[Sorcery]] 50
  
Prerequisite Skills:
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[[Category:Abilities]][[category:Rook Parlour]][[Category:Pending Deletion]]
* 50 [[Sorcery]]
 

Latest revision as of 16:35, 5 December 2017

This page refers to a merged ability that no longer exists on its own. A guru should really delete this page if they see this!

Nether Vision is an ability used by sorcerers of Rook Parlour and members of the Claw of Shar.

By both utilizing the ability for nether to transport some vestige of sentience and information, as well as rudimentary echolocation-like techniques, a channeling sorcerer can passively emit waves of weak, ethereal nether that will bounce back to the channeler and allow a rudimentary perception of their surroundings, even in complete darkness.

The ability to see in the dark while actively channeling sorcery.

Prerequisites