Difference between revisions of "Disarm"

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m (Melee: Disarm was added as a new page instead of simply moving this one. Ugh. Alright.)
 
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Disarm is an ability available to the [[Mercenaries]] of the Western Coalition and the [[Knights Templar]].
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''This page is redundant and a GM should really delete it as Melee: Disarm exists on another page already!''
  
 
''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.''
 
''Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.''
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* Attackers may attempt to '''disarm''' an opponent.  
 
* Attackers may attempt to '''disarm''' an opponent.  
 
* Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.
 
* Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.
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==Prerequisitess==
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[[Melee Focus]]
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[[Category:Abilities]][[Category:General Abilities]][[Category:Pending Deletion]]

Latest revision as of 05:05, 6 December 2017

This page is redundant and a GM should really delete it as Melee: Disarm exists on another page already!

Disarm allows the attacker to attempt to knock an opponent's weapon to the ground. This is achieved by a strong, twisting blow to the hands or arms.

  • Attackers may attempt to disarm an opponent.
  • Disarming is easier to achieve if the opponent's arms or hands are wounded first, if they are disabled and/or exceptionally tired.

Prerequisitess

Melee Focus