Difference between revisions of "Rook Parlour"

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Rook Parlour is a private club of philosophers and scholars, founded by a group of like-minded individuals who wished to discover the secrets behind life and death.  They have establishments in several towns and cities throughout [[Arad]], though their members are known to be most active in the western [[Lost Lands]] where they can conduct their discussions and experiments in peace, without any governmental meddling.  Due to their reputation for studying [[nether]] and manipulating it as part of their experiments, members are often referred to as 'sorcerers,' though the term is not exclusive to members of the Rook Parlour.
 
Rook Parlour is a private club of philosophers and scholars, founded by a group of like-minded individuals who wished to discover the secrets behind life and death.  They have establishments in several towns and cities throughout [[Arad]], though their members are known to be most active in the western [[Lost Lands]] where they can conduct their discussions and experiments in peace, without any governmental meddling.  Due to their reputation for studying [[nether]] and manipulating it as part of their experiments, members are often referred to as 'sorcerers,' though the term is not exclusive to members of the Rook Parlour.
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''It should be noted that the word "Rook" is in reference to the type of bird (of the same family as crows, ravens, and so forth), and not the chess piece of the same name with which the Parlour has no associated symbology.''
  
 
=Playstyle=
 
=Playstyle=
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===Combat===
 
===Combat===
Members have a variety of offensive spells, as well as spells that can enhance their physical combat capabilities and gear.  Their ability to summon nethrim and animate corpses as minions can significantly increase their combat prowess.
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Members have a variety of offensive and defensive spells to deal with most combat situations.  Their ability to summon nethrim and animate corpses as minions can significantly increase their combat prowess.
  
 
===Promotion Points===
 
===Promotion Points===
 
Promotion points can be earned in the following ways:
 
Promotion points can be earned in the following ways:
* Successfully completing tasks from the Guildmaster.
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*Successfully completing tasks from the Guildmaster.
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*A very small amount from casting spells.
  
 
===Overall Pros===
 
===Overall Pros===
* Many offensive spells
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*Many offensive spells
* Several types of minions
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*Some defensive spells
* Have fair physical combat options in addition to pure spellcasting
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*Several types of minions
  
 
===Overall Cons===
 
===Overall Cons===
* Often mistrusted
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*Often mistrusted
* Many abilities require more energy than those of other guilds
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*Many abilities require more energy than those of other guilds
* Many abilities require extra steps to perform and/or components
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*Many abilities require extra steps to perform and/or components
* Many abilities require soul shreds, which must be manually harvested
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*Many abilities require soul shreds, which must be manually harvested
  
 
=Abilities=
 
=Abilities=
* [[Soul Harvest]]
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*[[Advanced Nether Manipulation]]
* [[Essence Leech]]
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*[[Essence Leech]]
* [[Freezing Aura]]
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*[[Command Nethrim]]
* [[Nether Vision]]
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*[[Freezing Aura]]
* [[Ice Barbs]]
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*[[Metabolic Englaciation]]
* [[Metabolic Englaciation]]
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*[[Minor Haunting]]
* [[Rasui's Cryosorcerous Disc]]
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*[[Minor Animation]]
* [[Shadow Martyr]]
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*[[Nethrium Infusion]]
* [[Infused Nether]]
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*[[Possession]]
* [[Shadow Familiar]]
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*[[Rasui's Cryosorcerous Disc]]
* [[Minor Haunting]]
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*[[Sorcerous Amalgamation]]
* [[Minor Animation]]
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*[[Shadow Familiar]]
* [[Possession]]
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*[[Shadow Martyr]]
* ... many more yet to be implemented!
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*[[Soul Harvest]]
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*[[Soul Retrieval]]
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*[[Ice Barbs]]
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*... many more yet to be implemented!
  
 
=Guild Services=
 
=Guild Services=
* Shop in which [[blood talisman|blood talismans]] can be purchased.
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*Shops in which [[blood talisman|blood talismans]] and other miscellaneous items can be purchased.
* Corpse patch-ups, healing animated minions and restoring them to full energy.
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*Corpse patch-ups, healing animated minions and restoring them to full energy.
  
[[Category:Guilds]]
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[[Category:Guilds]][[Category:Rook Parlour]]
[[Category:Rook Parlour]]
 

Latest revision as of 06:15, 3 May 2019

Rook Parlour is a private club of philosophers and scholars, founded by a group of like-minded individuals who wished to discover the secrets behind life and death. They have establishments in several towns and cities throughout Arad, though their members are known to be most active in the western Lost Lands where they can conduct their discussions and experiments in peace, without any governmental meddling. Due to their reputation for studying nether and manipulating it as part of their experiments, members are often referred to as 'sorcerers,' though the term is not exclusive to members of the Rook Parlour.

It should be noted that the word "Rook" is in reference to the type of bird (of the same family as crows, ravens, and so forth), and not the chess piece of the same name with which the Parlour has no associated symbology.

Playstyle

Overall

Members (sometimes referred to as or mixed in with Sorcerers) are powerful channelers, and can learn a fair amount of abilities to improve physical combat capabilities, if they so desire. Their most notable power is the ability to summon beings of nether use these beings to animate the bodies of the dead (though the Parlour officially denies such things occur within their establishments, insisting that they are merely the actions of individuals and that the Parlour should not be held responsible for such actions).

Combat

Members have a variety of offensive and defensive spells to deal with most combat situations. Their ability to summon nethrim and animate corpses as minions can significantly increase their combat prowess.

Promotion Points

Promotion points can be earned in the following ways:

  • Successfully completing tasks from the Guildmaster.
  • A very small amount from casting spells.

Overall Pros

  • Many offensive spells
  • Some defensive spells
  • Several types of minions

Overall Cons

  • Often mistrusted
  • Many abilities require more energy than those of other guilds
  • Many abilities require extra steps to perform and/or components
  • Many abilities require soul shreds, which must be manually harvested

Abilities

Guild Services

  • Shops in which blood talismans and other miscellaneous items can be purchased.
  • Corpse patch-ups, healing animated minions and restoring them to full energy.