Difference between revisions of "Halo"
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''While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%.'' | ''While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%.'' | ||
− | Usage: | + | Usage: '''cast halo''' |
Energy cost: 5 | Energy cost: 5 |
Revision as of 00:44, 4 February 2012
Halo is an ability learned by members of the Knights Templar and the Monastic Order.
With discipline and knowledge of thaumaturgy, one can project his inner light in the form of an outerly halo, providing a light in dark places and keeping the tainted nethrim at bay.
While active, this spell will provide light for the caster, allowing him to keep both hands free instead of carrying a light source. Also reduces the accuracy of incoming melee attacks from nethrim by 10%.
Usage: cast halo
Energy cost: 5
Prerequisite Skills:
- Thaumaturgy (10)